The Avatar of Evil is the final boss of Metal Slug 5.
Although its origins and purpose are unknown (the game makes no mention of its existence until the final battle), it is perhaps the true mastermind of the game's events, possibly manipulating the Ptolemaic Army through the white masks used by their cult leaders.
Only one thing is for certain; it is susceptible to conventional human weaponry, enough to send it packing after prolonged damage. So despite its fearsome appearance and notable strength, the Avatar of Evil is actually not all-powerful by any means.
According to Mira, the Avatar of Evil is powered by human emotions, and feeds off them to grow stronger.
At the beginning of the fight, the players' characters use their "chilly" animation, suggesting that the boss may have a cold body or that the battle takes place at a high altitude.
In battle, the Avatar of Evil attacks by casting a series of energy spheres that track down the player. After a short time, it will cast a large amount of spheres and fly away. The demon's shadow will appear in the background, raising its scythe to target the player's position, giving a moments notice to get out of the way. Merely dodging the scythe is not enough, as it will create a spray of deadly arcing smoke projectiles upon impact with the ground.
Its weak spot is the skull on its chest.
Once sufficiently damaged, several explosions will burst forth from the demon, and it will fly away - thus preventing us from ever knowing exactly what this behemoth was.
The Avatar of Evil made its first appearance as part of Abyssal Ptolemaios' special attack; appearing in the background readying its scythe and slamming it a few spaces forward with deadly smoke spewing out. The special (and Ptolemaios' 4th skill) is called "Geographia" - whether or not this is a reference to the demon's actual name is uncertain.
The Avatar of Evil made its debut as a playable unit in Metal Slug Attack as the Ptolemaic Army's Ultimate Boss, summoned and developed by Mira. Being an incredibly powerful and large being, a massive summoning portal surrounds its hip area, making it incapable of standard movement. It retains the standard energy projectile attack as in the original encounter, spewing out numerous projectiles that roughly target the nearest enemy unit in range.
It has some new attacks up its sleeve however - the skull protruding from its chest is capable of breathing deadly flames, and the scythe is an organic weapon (the original was a simple scythe); the Avatar of Evil will leap from the portal to fly, positioning itself above a nearby enemy unit or as far as possible, before slamming its scythe behind them and raking backwards, spewing out deadly flames that incinerate anything it touches, before readjusting itself accordingly, making its special attack the only way to move around.
- To date, the Avatar of Evil has the largest sprite size in the series.
- The Avatar of Evil resembles the alternate flag of the Rebel Army. It also bears a passing resemblance to The Grim Reaper - given the occult nature of the Ptolemaic Army's doings. Some fans believe the Avatar of Evil to be Death itself, given form and summoned to do Ptolemaios' bidding. Others think it is a demon of some kind, or possibly even the Devil. It could also simply be an extraterrestrial life form, given the starry night appearance of its "skin".
- Common names that the fans use for the Avatar of Evil prior to its debut as a playable MSAttack unit were "Evil Spirit Incarnate" and "Scyther".
- Geographia is the name of an atlas written by Claudius Ptolemy. Prior to this, some fans theorized that Ptolemaios and the Avatar of Evil may have been one and the same.
- The Avatar of Evil's wings detach from its body when it moves its arm out (seen below). This tidbit is not fixed in Metal Slug Attack.
- Similarly, when the Avatar of Evil is defeated, the sprite cutoff from its sides can be been when its swaying about.
- The name "Avatar of Evil" might be a reference to the final boss of Doom 2: The Icon of Sin.