The Flame Shot Class is a series of weapons in Metal Slug: Awakening. These function similar to the Flame Shot, except it is reduced to its version from Metal Slug: Super Vehicle-001 in which it fires a weak flame burst. The Flame Shot inflicts Ignite to the enemy.
Basic[]
Advanced Flame Shot[]
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Special | ATK Power: TBA |
HP: 0 | |||
Ammo: TBA | |||
DPS Multiplier: TBA | |||
Range: Mid-range | |||
Firerate: Mid-range |
Melting Flame Shot[]
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Excellent | ATK Power: TBA |
HP: 0 | |||
Ammo: TBA | |||
DPS Multiplier: TBA | |||
Range: Mid-range | |||
Firerate: Mid-range |
Fireblaster[]
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Rare | ATK Power: TBA |
HP: 0 | |||
Ammo: TBA | |||
Debuff DMG Bonus: TBA | |||
DPS Multiplier: TBA | |||
Range: Mid-range | |||
Firerate: Mid-range |
Burning Flame Shot[]
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Epic | ATK Power: TBA |
HP: TBA | |||
Ammo: TBA | |||
Debuff DMG Bonus: TBA | |||
DPS Multiplier: TBA | |||
Range: Mid-range | |||
Firerate: Mid-range |
Moltor[]
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Legendary | ATK Power: TBA |
HP: 0 | |||
Ammo: TBA | |||
Debuff DMG Bonus: TBA | |||
DPS Multiplier: TBA | |||
Range: Mid-range | |||
Firerate: Mid-range |
Astral Fire[]
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Mythical | ATK Power: 2,610 |
HP: 0 | |||
Ammo: 26 | |||
Debuff DMG Bonus: 3.5 | |||
DPS Multiplier: 398.8% | |||
Range: Mid-range | |||
Firerate: Mid-range |
Awaken[]
Destruction Skeleton[]
Dragon God's remains, the legend of the Star Sea. Requires Astral Fire.
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Mythical |
ATK Power: 2910 | ||
HP: 750 | ||
Weapon Attributes: 12.0% |
- Dead Dragon Flame : Once every 30s, a character in the squad shooting will summon a Dragon Bone that lasts for 4s, spewing Tracking Flames at the target, causing 500% damage and 20% vulnerability per sec, lasting for 20s.
- Exceptional Debuff: Deals Exceptional Debuff to enemy units: Attacks that trigger debuff +80% DMG.
- Destruction Impact: Weapon DMG Multiplier increase by 9%.