Metal Slug Wiki
Advertisement
MSAwk MetalSlugLoadingGVGThd

Frenzy Showdown Sky islands

Frenzy Showdown is the main guild tournament system of Metal Slug: Awakening.

Information[]

MSAwk Frenzy Showdown

All-Out Brawl: Tuesday, Thursday, Saturday 20:00~21:00 Commanders need join a Club beforehand to qualify and fight hard in this phase to secure a place in Sky Tournament for their Club.

Sky Tournament: After October 16, 2023, Thursday and Saturday 20:00-21:00. The top 100 Clubs to secure a place in the All-Out Brawl will advance to the next phase - Sky Tournament. Commanders need to join a qualified Club beforehand to join. (Clubs will not be determined for eligibility during the first week after Gameplay begins.)

All-Out Brawl[]

Eliminate the enemy team in time in a match. If both teams have surviving members when the time of the match is up, the team with a higher total remaining HP percentage wins.

Gameplay[]

All-Out Brawl starts on 20:00 every Tuesday. On the day of the event, all Club members can adjust their lineups and enter the battle once the event goes live. You can deploy 3 Characters in the lineup. Once in the battlefield, you cannot change the deployed Characters, the order, and the Characters' weapons of your lineup. Once the fighting begins, you may look for opponents and engage in 1v1 rounds on the battlefield. You win the match when all characters in the opponent's lineups are eliminated.

The Characters' HP lost in a match will be converted into Grey HP, which gradually reduces over time and bring down the Characters' Max HP as it reduces until it's lost. Characters' lost HP in the previous match will carry over to the next match. You can spend respawn chances to recover all Characters' HP for your lineup, but there is a limit to the respawn chances. Completing a single match will consume challenge attempts, and there is a limit to the challenge attempts during the Brawl period.

You cannot engage in duels once your challenge attempts are used up. Clubs are ranked according to the club's total points and the time used to achieve the total points in the case of a tie. Commanders are ranked according to their total points, winning streaks, and the time used to achieve the total points.

Attributes[]

  • Effective attributes in this event include the Commander's Characters, Weapons, and Cores, but not Vehicles.
  • Commander attributes (basic attributes, weapon damage, Character skill damage) are affected by the Power of the deployed Characters, which will be reduced or increased proportionally.
  • Debuffs are effective in this mode.

Sky Tournament[]

Sky Tournament hosts battles between Clubs. Commanders will fight in different zones to earn points for their Club and lead their Club to victory. Based on their ranking in the All-Out Brawl, only qualified players may participate in this week's tournament.

Participation Rules[]

Only the top 100 Clubs in this week's All-Out Brawl qualify for the tournament. Commanders must join a Club before the combat phase. Those commanders who join a Club during the combat phase or Clubs created during the combat phase can't participate in this week's tournament.

Combat Phase[]

Sky Tournament takes place every Thursday and Saturday between 20:00 and 21:00. Commanders may choose from different zones and team up with other commanders in the same Club to match and fight other Clubs. three Commanders in the same Club form a team, which will be paired with a team from another Club for a 3v3 match. Only teams of at least 2 Commanders will be paired. Commanders have 5 challenge attempts in each combat phase. One round costs one challenge attempt. Once a Commander is out of challenge attempts, no more battles can be fought.

Commander Preparation[]

Before getting ready for combat, commanders can tap the Preparation button in the Matching Hall or on the team list to adjust their Characters and their weapons. Characters deployed are for one match only. win streaks in the Logistics Base don't grant streak points.

Win streaks in the Assault Field reward bonus streak points, while win streaks in the Flaming Front bring double streak points. Sky Tournament starts to generate results 20, 40, and 60 minutes into the combat phase. Point Rewards are issued according to Clubs' real-time ranking. Please see Zone Introduction on the team list for details.

Club Point Calculation Rules: A Club's total point = the total point of all commanders in the Club + stage point reward from periodical

Settlement[]

  • A Club's zone point = the total point of the Club's commanders participated in this zone + stage point reward for the corresponding zone from periodical settlement
  • A commander's total point = the total of their five single round points + streak points
  • A commander's zone point = their single round points earned in the corresponding zone + streak points

Post Tournament Phase[]

  1. At 21:10, Clubs are ranked by their total zone point.
  2. Once Club rankings are finalized, ranking rewards will be issued

based on Club rankings and their total Sky Tournament points. Commanders are ranked and rewarded by their total point from all zones. In case two commanders share a same total point, the one that made it to the list first ranks higher.

Attributes[]

  • Logistics Base: Commanders' attribute bonuses are invalid in this zone.
  • Assault Field: All commanders' Characters, weapons, and Core attribute bonuses are valid in this zone.
  • Flaming Front: All commanders' Characters, weapons, and Core attribute bonuses are valid and attribute margins are amplified in this zone.

Commanders may choose different zones to fight according to their own situation.

Peak of Glory[]

The Peak of Glory is the final phase of the Frenzy Showdown series. Commanders can either join the combat in an elite team assigned by the Club President or in free-form teams. The elite teams will earn bonus points for the club!

Only the Top 64 Clubs in the Sky Tournament will be qualified for this phase. The clubs will be grouped according to their rankings: Top 8: Ultimate Group. Top 9-24: Elite Group (Clubs in the Elite Group are further split into two brackets according to odd and even numbers). Top 25-64: Challenger Group.

Eligibility[]

Only the Top 64 Clubs in this week's Sky Tournament will be qualified. 2. Commanders must join a Club before the start of the combat to participate in this event. Commanders who missed the sign-up cannot join the elite team. Clubs with low activity levels cannot participate in this event.

Sign-Up Phase[]

The sign-up window for the Peak of Glory runs from 05:00 on Fridays to 00:00 on Saturdays. After signing up, Commanders will be placed on a pending roster for the elite team, waiting for the assignment of the Club President. Once signed up, players cannot quit the Club until the event ends. 3. Players with more than 200 weekly Contribution Points in a Club qualified to join the Peak of Glory will be signed up automatically for the elite team.

Elite Team Assignment[]

The window for elite team assignment runs from 00:00 to 19:00 every Saturday. The Club President can assign the Commanders in the pending roster to the elite team. The elite team consists of 3 units of up to 3 members, with a maximum of 9 members in total. Commanders not assigned to the elite team may join the combat in free matchmaking.

The period between 19:00 to 20:00 is the buffer period for automatic squad assignment. If there are still open slots in the elite Squad, the unassigned member will fill in the slots automatically based on their highest historical Power until all slots are occupied.

Pregame Stage[]

The pregame stage is open from 20:00 to 20:05 on Saturdays. During this period, Commanders are free to team up and prepare for the battle during this phase.

Matchmaking[]

1. The elite teams will battle against another elite team with the same sequence number from the opponent Club in the tournament bracket. Matchmaking is not required for the elite teams. A round counts as a bye if there's no opposing Club or no members have been assigned to the opposing elite team. All teams in the bye will receive a full point and are considered as winning the match.

2. Free-form teams will be paired with free-form teams from other seven Clubs in the tournament bracket based on their Power. If no match is made within 1 minute, then it will count as a bye, and the team will receive a full point and is considered as winning the match.

Combat Phase[]

From 20:05 to 20:30 on Saturday, Commanders will engage in up to 3 rounds of battles.

Round 1: From 20:05 to 20:08 is the matchmaking phase for free-form teams. From 20:08 to 20:14 is the combat phase for elite teams. Round 2: From 20:14 to 20:16 is the matchmaking phase for free-form teams. From 20:16 to 20:22 is the combat phase for elite teams. Round 3: From 20:22 to 20:24 is the matchmaking phase for free-form teams. From 20:24 to 20:30 is the combat phase for elite teams. All free-form teams still in the queue will leave the queue automatically after the combats of the elite team star.

Elite teams will not be able to start a match after 1 minute and 30 seconds into the elite round. The settlement of the round will start as soon as the time of the elite team matches is up. Any match still in progress at the end of the elite match stage will be settled based on the points at that moment.

The results of each round will be determined based on the total point of all teams from both clubs. The Club with a higher point wins the round. In the event of a tie, the Club with the highest Power will become the winner.

The Clubs with two losses are eliminated and will not be able to proceed to Round 3.

Single Round Settlement and Point Rules[]

  • The team that hits 1,000 points first wins the round.
  • If neither team reaches 1,000 points by the end of the round, the one with a higherpoints wins.
  • Any points earned by the elite teams will be boosted by 5 times. If a club or an elite team has no opposing Clubs to match with or none of the slots on the opposing elite team is filled, the club and the elite team will be counted as the winner automatically.
  • A Club's Point for a round = the elite team's total point of the current round+free-form team members' total points of the current round.

Attributes[]

1. During the elite team matches, all of the Characters, weapons, and Core attributes developed by the Commander will be effective with amplified margins.

2. During the free-form team match, all of the Characters, weapons, and Core attributes developed by the Commander will be effective.

Post Tournament Phase[]

From 20:30 to 24:00 on Saturday evening, the reward allocation phase takes place. The Elite Chest rewards will be sent via mail when the President completes the allocation of the rewards. Where there's no confirmed allocation plan by the President by the end of this phase, the rewards will be distributed via mail based on the latest sorting order set by the President.

Rewards for Commanders who joined the combat via free-form matchmaking will be distributed after the round settlement at 20:30 on Saturday evening, based on the Club's groupings and rankings. 2. When the tournament is over, Commanders who have participated in the Peak of Glory can claim Wish Rewards (distributed via mail) and claim their share of the Sapphires from the collective prize pool. Unclaimed rewards will be distributed via mail at 05:00 on Monday.

Wish Reward Costs[]

  • First wish: Free.
  • 2nd to 3rd wishes: 50 Rubies.
  • 4th to 5th wishes: 100 Rubies.
  • 6th to 10th wishes: 200 Rubies.
  • 11st to 15th wishes: 400Rubies.
  • 16th wish and beyond: 800 Rubies.
Metal Slug: Awakening
Heroes Mainline Marco RossiTarma RovingEri KasamotoFio GermiTrevor SpaceyNadia CasselLeona Heidern
Newcomers LylaEva GlennHaranScarlettGru KangSayaKukikEisernerJoeLilithAmeDong HuanlongIlumFreyjaEskeAuroraMartinaShadowHoraePhoenixCrimsonLi Xuanlang
Crossover Arena of Valor: Violet
The King of Fighters: Kyo KusanagiMai Shiranui
Honor of Kings: AlessioSun ShangxiangMarco Polo
NPC Andrew Town VictorAsukaMiaLambertGaddCrowLucasClub ButlerClub ManagerRift GuideAndreEveShirley • "Elaine" • EileenSalemAceEugeniaUtan
World Adventure AmirEliaCelineHasanNeferHachooDr. DeeLauraNesoAjaxTheoHiloIshtarUtharChadKing HaroldWizzEric McCannyNiordMimirYmirCarolineOdinLettice IvanIgorBluebird
Returning Rumi AikawaMadoka AikawaHyakutaro IchimonjiParkerPresident MarxDjinnSachiko SuzukiRita Kanikoja
Other BucaraCharlesOliveMeituan Mascot
Villains Donald MordenAllen O'NeilAbul AbbasPharaohShabtiTarpuSidKatherineSilenceMechanistDr. NeanderAnkeGalooCaesarenesMisha
Factions Regular ArmyRebel ArmyArabian InfantryFar East DivisionPtolemaic ArmyMummy ArmyCavemenKemut Posse • "Atlan Army" • DolphinsArmerian ArmyMad SerpentsIce Pole AllianceMechanian AllianceConceriansSoya Mafia
Locations Andrew TownKemutAtlanArmerVitins ContinentSolar System
Modes World AdventureTreasure DigArcade CarnivalHot PursuitJoint OperationUltimate ArenaThe MazePrime ShowdownDjinn RangeClubFrenzy ShowdownShootout ChallengeAbyssal RiftExtreme ChampionshipsEndless TrialAbyssal CruisePhantasmic Geocenter
Mini-Games and Event Modes Red stop, green goMecha ClashUnderwater CombatSubmarine HuntJoyful Treasure BasinSuper Weapon Battlefield
Other List of Metal Slug: Awakening CoresSkins
Enemies and Bosses
Humans Regular Rebel InfantryArabian InfantryWell DiverMyopic ResearcherLava SpecialistVanguard BurrowerDriller EngineerSpecial ForcesFar East SoldierBonesaw DoctorWhitebeak GunnerMutated Morden Army
Elite Super SoldierBayonet SoldierArrogant ScientistMachine Gun Squad CaptainBombardier CaptainCamel CavalryDemolition EngineerSkyfire GuardFlame Throwing ManSuper Alloy NinjaSkycourt GuardBluefeather WarriorCloud-Piercing ArcherVulture CavalryLevitating Knight
Boss TarpuKatherineAllen O'NeilLauraCaesarenes
Mecha Regular Di-CokkaGirida-OMV-280BMH-6S P.M.Flying TaraSurveillance CameraPatrol DroneMouse Auto DrillAirshipClaw UnitHover VehicleWall DroneSteel Conga Jr.New Godokin City CarsBradley Ver.P.MMini-UFOGreen Light UFOBouncing MechaCat-Eared RobertCat-Shape Drone
Elite LV ArmorM-15AT-2B Melty HoneyMH-6SMagnetic TankArmed ArmadilloStamping DrillerHeavy Metal MechaQuad-pedal Mobile CannonAuto Mech ArtilleryCyclone WheelsRunaway TrainSilver LionMorden BusNop-03 SarubiaHMG UnitR-ShobuMech WarriorFlying Mech OrbIron IsoT-2B Melty Honey - AirWarning WarriorSarubia Mobile CannonM-15A IIIIce Fang BullyBlizzard WolfIce Spike WhaleEsibar
Boss Steel CongaParachuetruckBlack HoundGenaroBig JohnCannon Hermit CrabVolmesSilenceFireflyThe Keesi IIMetal RearDragon NosukeTani OhTetsuyukiMissile ArtilleryMini-BataIron NokanaBig ShieeHairbuster RibertsMechanistSix-Armed MachineMech Hermit CrabMachine GuardAntaSubmarineSirenTitanCetusAzagCauldronReaperHairbuster Riberts - ChargeHallelujahMishaNakyaEric McCannyTawanJupiter King
Monsters Regular Fiery LizardFlying KillerChowmein-CongaWall BugMan EaterHell BatSasquatchFurious Red BeeHell WormFluorescent WormMartyr SlugBig-Bellied SpiderOverweight BeetleLava CrabMein-CongaMonkey SoldierFungus FragrantiaPatrol EchinusAtlan WarriorFishfolk GunnerArgonaut SailorSea God GuardBluefin SwordsmanAmmonite SquidTurtle TurretTitan ArumSilverwing AssassinFrost CongaFrost WormFrost LizardMartian
Elite Bat KingMutated MothAnnoying MosquitoNinja MantisGiant CaterpillarBaby CentipedePoison Bomb FlowerMutated AntDesert ScorpionLava TurtleMonkey OfficerFist Fungus BeastKnight CongaHexapod EnforcerVolt SoldierFighter CongaArmer EagleFrost BatMartian WalkerSpit FrogIce Fang BeastCrimson-Eyed Bat
Boss CongaHellfire Bat KingOhumein-CongaSherpaApepMoltar's LegacyKhepriGordosCentipide ElderCrystal Beast CongaCrystal Beast KhepriElectro FluidTail Needle
Mythics Regular Dummy MummyHunged MummyDog MummyMini DjinnSkycourt OverseerSkycourt Cleaner
Elite Falconman StatueCave WarriorCave ShamanSerpent PriestBlack Jackal JarBlack Cat TrapSerpentman GuardBug Master MummyFalconmanExecutioner MummySteel JackalJackal WarriorMummy ArcherSkycourt ClawSkycourt Wing
Boss PharaohSphinxGold EyeReshephShabtiEarthcore DeityBeruaMeiruizigeMaatAnkeGalooSylrush
Uncategorized Regular MoleBomb KidCounter Disc
Boss Dr. NeanderMartian Helicarrier
Weapons
Slugs SV-001SV-CamelMobile ExpressDrill SlugSonic AlpacaHeavy MechaPowerball DriveTowering RenoCrimson WarbladeShatter ShipTransition UFOSlug FlyerSlug MarinerAstro Slug
Mechs WizzHall
Special Weapons Heavy Machine GunRocket LauncherShotgunFlame ShotLaser GunIron LizardBlizzard
Weapon Classes HMGGatlingFlame ShotBazookaHeavy Sniper RifleFreeze GunCombo ShotgunBoxing GunSaw LauncherBowLaser GunFission GunChainblade RifleGrenade LauncherPlasma CannonVortex Forcefield CannonDual-Wielding SMGMars Turret Gun
Powerups Ice BombDroneTurretsTransformations
Advertisement