The Joint Operation is a 3-Player Mode in Metal Slug: Awakening, where team members use joint Abilities (Heavy Armor/Firepower/Healing) to complete the challenge together.

Introduction[]
Meet Gadd in Town, choose a stage, prepare in the lobby, and begin the challenge.
Objective[]
Form a 3-Player team to clear stages together. use Joint Abilities (Healing/DPS/Heavy Armor) for success. faster clears and fewer knockouts yield higher ratings.
More Stages[]
Unlock a new stage by achieving an Outstanding rating on the previous stage.

Rewards[]
Spend Stamina to start a stage and claim rewards. Teaming up with friends or Club members or using a Double Effciency Card grants an extra rewards round.
Failure[]
Failing to complete a stage within 8 minutes results in failure.
About Rewards[]
finishing a stage rewards you with Cores to strengthen your character Commander.
Challenge[]
Complete the challenge once to obtain Joint Ability Coupon x3. can be claimed 2 times only every day.
Joint Abilities[]
Joint Abilities only take effect in the Joint Operation and can be further upgraded by using Joint Ability Coupons. Commanders start with 3 Joint Abilities to choose from. upgrade to enhance their passive effects and unlock more abilities
How to Obtain[]
- Joint Ability Coupons can be obtained by challenging stages and completing achievements.
- Challenge rewards are unlocked in the Hard mode. complete challenges to earn up to 6 ability coupons every day.
- Joint Ability Coupons are also rewards for unlocking designated Joint Operation Achievements.
Joint Operation: Abyss[]
Joint Operation: Abyss Mode is a 3-Player co-op mode where the same rules of the regular modes apply. the Abyss Mode changes after a season is over, all related modes and features will be closed for the new season to start.
You need to join a club and find the "Abyss Guide" Crow in the main town of the game; after opening a dialogue with him, you can open the door of time and space to adventure in the abyss rift; conditions for opening the abyss: the commander must be at least level 23 and complete the world adventure -6 -2 levels.

Abyss energy has a negative effect on the mental state of living organisms, and sufficient abyss value is required to resist it. The recruitment of members for this operation will be based on abyss value as the only assessment criteria. The commander consumes energy to participate in the gameplay to get rewards. Team up with friends/club friends to clear the level or use double efficiency cards to get an extra round of reward opportunities at settlement.
The Abyss score comes from your Abyss Ability Coupon which you can use to power up your Abyss Talent. The higher your Abyss score and talent, you will be able to unlock level 2 and more.
Ranking rewards[]
Commanders will be given corresponding rewards every week based on their contribution in challenging the abyss boss. The two abyss leaders have independent challenge ranking records. The commander's higher ranking in the two rankings will be regarded as the final ranking and a corresponding reward will be issued.

Enemy units in the Abyss Mode may appear in Curse Bubbles under the influence of the Black Magic Curse. you need to different tactics to deal with the different types of Curse Bubbles.
Unlocking Rules[]
The abyssal energy has a negative impact on creature's mental states. this effect will be neutralized with the Abyss Scores. therefore the abyss recruitment of this operation will have a singular standard of the Abyss Score.

Underwater Abyss[]
- Clear Stage 3-5 with Outstanding ratings to unlock the Underwater Abyss.
- There are two types of challanges in Underwater Abyss every week: a Boss stage on Mon/Wed/Fri/Sun and Challenge stage on Tue/Thur/Sat.
Challenge Stages[]
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Cursed Urn: Close 2 broken Cursed Urns |
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Curse Core Dismantle: Activate 2 Curse Core Dismantlers. |
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Full Speed Charge: Fully charge the central device to lift the curse. |
Tidal Heart[]
The Tidal Heart can enhance the Clear Current to break the Black Magic Curse in Joint Operation: Abyss Mode. Collect Tidal Essence to enhance it!
The Tidal Heart
Tidal Heart Enhancing[]
- Consume Tidal Essence to enhance the Tidal Heart. it grants different Abyss Score and Abyss attributes at each level, which can increase your ATK and HP in an Abyss Game.
- When the Tidal Heart is below Lv.25, there's a chance to trigger Lucky Enhancement or Perfect Enhancement, boosting the EXP gain by 2x or 3x. After Lv.25, all commanders will no longer trigger the boosted enhancement. each Commander's total number of Lucky Enhancements and Perfect Enhancements will be the same. When Investing the same amount of Tidal Essence, the level and EXP of the Tidal Heart will differ after Lv.25.
Tidal Network[]

Enhancing the Tidal Heart to a specific level grants Tidal Points, which can be used to unlock nodes in the Tidal Network. In addition to increasing the Abyss Score, the network nodes also provides passive effects when unlocked. You can mix and match the different passive effects for maximum combat performance!
Tidal Builds[]
Upon unlocking the sixth node, you'll unlock the Cold Tide and Heat Surge builds abilities. Using weapons from the respective builds will trigger their corresponding abilities in combat, effectively countering the Heat Curse Bubbles and Cold Curse Bubbles.
License Slots[]
1. After unlocking the preceding nodes and enhancing the Tidal Heart to a specific level, the License Slots can be unlocked.

2. Only the corresponding build's weapon Licenses can be equipped in the License Slot. Once equipped, the License's skills are activated. 3. Each License carries both Clear Current Enhancement and Drone Enhancement skills. The corresponding skill is activated according to the slot type.
Tidal Hubs[]
1. The Tidal Hubs are unlocked when the Tidal Heart reaches Lv.80.
2. The Tidal Hubs comprise of 6 hubs: CRIT Rate, CRIT DMG, Close-Range DMG Bonus, Long-Range DMG Bonus, Debuff DMG, and PEN. They can provide Abyss Scores and corresponding Abyss attributes.
Tidal Hub Infusion[]
1. Identified S2 Rare V. Cores with attributes meeting the corresponding requirements can be used to infuse EXP into and upgrade the hubs. 2. Cores with higher attributes infuse more EXP.
3. Using a Double Infusion Card can double the EXP infused. One core consumes one card. If the number of selected Cores exceeds the
number of Cards, this benefit will be counted towards the Cores with higher attributes.
4. The infusion could be Stable or Radical. In Stable Infusion, the EXP provided by the Cores is fixed. For Radical Infusion, the EXP provided by the Cores varies within a certain range.
Curse Bubbles[]
The Curse Bubbles are formed by the Black Magic Curse. attacks are only effective for the enemy units possesed by the Curse Demon. after using the power of clear current, weapon attacks can clear the Curse Bubbles more efficiently!

In Abyss Operation, Commanders can use the Empyreal Wing to absorb atmospherical energy in extreme weather, charge atmospheric mechanical devices, and destroy enemy battleships and fortresses.

Unlocking Rules[]
The abyssal energy harms creatures' mental states. This effect will be neutralized with Abyss Scores. Therefore the recruitment of this operation will have a singular standard of the Abyss Score. You can unlock a new stage after reaching Outstanding in the current stage.
Abyss Cloudtop[]
- Clear Stage 3-7 with Outstanding ratings to unloc the Abyss Cloudtop.
- There are two types of challenges in Abyss Cloudtop every week: a Boss Stage on Mon/Wed/Fri/Sun and a Challenge Stage on Tue/Thu/Sat.
Challenge Stages[]
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Thunderous Battleship: Destroy 2 Thunder Battleships. |
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Hurricane Fortress: Destroy 2 Hurricane Fortresses. |
Thunderous Battleship[]
Defeat all enemy soldiers on board and deplete their Military Force Value to destroy the Thunder Battleship. during the Thunderous State, you can charge the Atmospheric Turret. once it is fully charged, it will attack enemy vessels.
Atmospheric Barrier[]
When locked by a lightning strike, make sure to use the Thunderstorm Atmospheric Barrier Promptly.
Thunderous State[]
Use a Thunderstorm Barrier to ward off lightning strike DMG and activate the Thunderous State.
Hurricane Fortress[]

Under normal conditions, a fortress deploys turrets and can be targeted for attacks. Fortresses in the defense state cannot be attacked. they will return to normal once you clear out the guards.
Atmospheric Barrier[]
When locked by a Whirlwind, make sure to use the Hurricane Atmospheric Barrier Promptly.
Windriding State[]
Use a Hurricane Barrier to ward off Whirlwind DMG and activate the Windriding State.
Empyreal Wing[]

The Empyreal Wing can absorb atmospherical energy in extreme weather, charge atmospheric mechanical devices, and destroy enemy battleships and fortresses. You can collect Empyreal Essence for upgrades. Consume Empyreal Essence to upgrade the Empyreal Wing. Commanders will gain Abyss Scores and Abyss Attributes based on the level of Empyreal Wing, enhancing ATK and HP in a single game of Abyss.
Empyreal Veins[]
Enhancing the Empyreal Wing to a specific level grants Empyreal Feather, which can be used to unlock nodes in the Empyreal Veins. In addition to increasing the Abyss Score, the network nodes also provide passive effects when unlocked. You can mix and match the different passive effects for maximum combat performance!
License Slots[]
1. After connecting the preceding nodes, you can consume Empyreal Feathers to unlock License Slots.
2. Only the corresponding build's Weapon Licenses can be equipped in the License Slot. Once equipped, the License's skills are activated.

Empyreal Hub[]
1. The Empyreal Hubs are unlocked when the Empyreal Wing reaches a certain level.
2. The Empyreal Hubs comprise of 6 hubs: CRIT Rate, CRIT DMG, Melee DMG Bonus, Long-Range DMG Bonus, Debuff DMG, and PEN. They can provide Abyss Scores and corresponding Abyss attributes.
Empyreal Hub Infusion[]

1. Identified S3 Rare VI Cores with attributes meeting the corresponding requirements can be used to infuse EXP into and upgrade the hubs. 2. Cores with higher attributes infuse more EXP.
3. Using a Double Infusion Card can double the EXP infused. One core consumes one card. If the number of selected Cores exceeds the number of Cards, this benefit will be counted towards the Cores with higher attributes.
4. The infusion could be Stable Infusion or Aggressive Infusion. In Stable Infusion, the EXP provided by the Cores is fixed. For Aggressive Infusion, the EXP provided by the Cores varies within a certain range.

Unlocking Rules[]
Abyssal Energy has a negative impact on the mental state of organisms, requiring sufficient Abyss Score to resist. Member recruitment for this operation will be based solely on Abyss Score.The next stage can be unlocked when the Stage Rating reaches Outstanding.
Abyss Polar[]
- Unlock the Abyss Polar by clearing levels 3-7 with an Outstanding rating.
- Abyss Polar will have two challenge levels each week. Boss levels are available on Mon, Wed, Fri, Sun, while challenge levels are available on Tue, Thurs, Sat. 3. Both forms of the Mechs require extensive team combat data to enhance their general strength. In the Abyss Polar, designated combat forms of the Mechs must be used to ensure both forms collect sufficient battle data. Only the designated form of the Mech can be used on a given day.
Challenge Stages[]
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Slate Sealed Spirit: Collect Slate Fragments in order to summon the target. |
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Melting Ice: Light up All flints in order to summon the target. |

Slate Sealed Spirit[]
Collect parts and kill the boss to complete the mission! the direction mechanisms can adjust the direction of conveyor belts. use them wisely to speed up your progress. the location of parts will change in every new run.
Melting Ice[]

Abyss Spiral[]

Unlock the Abyss Spiral by clearing levels 3-7 with an Outstanding rating. Abyss Spiral will have two Challenge levels each week. Boss levels are available on Mon, Wed, Fri, Sun, while Challenge levels are available on Tue, Thurs, Sat. 3. Red Axis Space: A space filled with destructive energy appears crimson red through tactical goggles. Blue Track Space: A space filled with chaotic energy, where creatures tend to feel uneasy and sensitive, appearing deep blue through tactical goggles. The two spaces have different energy fields, and using suitable weapons and mech forms will yield twice the result with half the effort.

Challenge Stages[]
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Skyship: Defeat the Martian Helicarrier. |
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Deep Space Stealth: Activate both Meteor Cannons and defeat the boss. |

Shapeshifters[]
Shapeshifters in different spaces will grant different buffs to enemy soldiers. approach the Shapeshifter to start expelling, the Shapeshifter will disappear when the progress bar is full.
Space Dispatch[]
TBA
