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MSAwk Source Energy Mech

Mechs or Mech Warriors is a feature in Metal Slug: Awakening.

Information[]

The Mech System is a feature in Metal Slug: Awakening where they can be summoned to fight in the battlefield, each season a mech can be use in Joint Operation to assist the player..

Mech System[]

The Source Energy Mech is the regular army's first intelligent Mech Warrior, with two combat forms: [Frost] and [Realm]. It can appear in seasonal gameplay to provide powerful support for the squad. Commanders can collect Solution Essence to upgrade. consume Solution Essence to upgrade the Source Energy Mech.

Based on the mech's level, you'll gain Abyss Score and Abyss attributes, increasing ATK and HP in a single Abyss run.

Mech Forms[]

Frost Ray Form[]

Support Skills and mech can emit ultra-low temperature beams. Good at dealing with lineup enemies. more suitable for teams mainly using FREEZE and BURN weapons for output.

Penetrating Laser[]

Mech Support Skill: Summons a weapon in Frost Ray form to perform a Penetrating Laser strike on the targeted unit, causing 900% attack damage. Support skill energy recovers automatically at a rate of 12.5% per sec.

Frost Blade Form Deployed[]

Summon a Frost Ray form mech. Upon arrival, the mech uses an extreme cold beam to sweep, then follows the player in combat

Frost Ray Intensification[]

When carrying this style assigned, IGNITE/FREEZE Debuff Weapon damage + 15%; When using IGNITE/FREEZE Debuff Weapons in battle, Penetrating Laser damage increases with weapon star level quality, increasing by 2% for each star level and by 8% for each quality level.

Realm Form[]

Support skills and mechs can create Frozen Fields around allies. Good at dealing with crowded enemies. more suitble for teams mainly using WEAK and WOUND weapons for output.

Realm Mark[]

Mech support skill: Consumes all skill uses to summon a weapon in Realm form to bombard the frontal area, causing 500% attack damage and adding a Frost Mark to hit units. The number of mark stacks is equal to the number of skill uses consumed. When the marks are fully stacked, the target takes 1,500% attack damage and is frozen for 0.5s. (Freezing has a built-in CD of 5s for the same target)

Domain Form Deployed[]

Summon a Realm Form mech. The mech will land at the player's aimed target location and perform a triple bombardment on enemies in the area, then follow the player in combat.

Realm Intensification[]

When carrying this style assigned, WEAK/WOUND Debuff Weapon damage +15%; When using WEAK/WOUND Debuff Weapons in battle, the Ice Mark's trigger damage increases with weapon star level quality, increasing by 2% for each star level and by 8% for each quality level.

To meet the diverse needs of space exploration, the military has developed a brand new series of Divine Mech to cope with the complex and unpredictable space environment. These Mechs come in four different combat forms to meet various needs. Commanders can collect Solution Essence to upgrade them!

Combat Forms[]

The first self-developed military robot by the regular army, equipped with four combat memory programs (Soul Hunter, Colossus, Geomagnetic, Black Devourer), designed to handle the complex and ever-changing space environment. The name Vast Ghost signifies its ability to support the battlefield like a ghost in the vast universe, all thanks to its unique Spacetime Shuttle Mechnism. This Mechnism uses the principles of spacetime warp to deliver the robot's combat programs at the speed of light to the exclusive sensors on military equipment, transmitting them directly to the frontline soldier's weapons.

Soul Hunt[]

Center Allows the Weapon to absorb the target's HP. Main Form Support Skill: Consume 40% of Max HP to enter the "Berserker" state, during which you get 30% ATK Increase. If HP remains above


Weapon Enchantment: When the weapon shot hits, it has a 8% chance to trigger [Bite]. The damage caused by [Bite] is 200% of ATK

Secondary Weapon Enchantment: When the weapon shot hits, it has a 8% chance to trigger [Bite]. The damage caused by [Bite] is 200% of ATK and restores 5% of HP. If HP is maintained above 80%, you can gain 20%

Colossus[]

Center Allows Weapon ATK to enlarge. Main Form Support Skill: Using this skill enters the "Magnification" state, where the character and their Weapon Barrage/Explosion Range increase,


Weapon Enchantment: Weapon Barrage/Explosion range increases, and the single damage of the weapon is boosted by 20%, but this

Secondary Weapon Enchantment: Weapon Barrage/Explosion range increases, and the single damage of the weapon is boosted by 20%, but this effect is invalid when HP is below 50%.

Black Devourer[]

Center Allows Weapon ACC to trigger suction control. Main Form Support Skill: Create a Devouring Black Hole in front, attracting all enemy units. Affected units receive an additional 50% Vulnerability


Weapon Enchantment: Every 4 sec, the weapon's next hit has a chance to trigger [Black Hole), dealing damage equal to 500% of the

Secondary Weapon Enchantment: Every 4 sec, the weapon's next hit has a chance to trigger [Black Hole), dealing damage equal to 500% of the weapon's single damage and applying 25% Vulnerability.

Geomagnetic[]

Center Allows Weapon ACC to trigger Explosion. Main Form Support Skill: Using this skill triggers Magnetic Resonance, increasing Geomagnetic damage taken by affected units by 80%.


Weapon Enchantment: On hit, there is a 10% chance to trigger an electromagnetic storm, dealing area damage of 350% ATK.

Secondary Weapon Enchantment: On hit, there is a 10% chance to trigger an electromagnetic storm, dealing area damage of 350% ATK.

Mecha Talent[]

Upgrade the Mech to specified levels to unlock Mecha Talent nodes and dissolved source chip slots. Mecha Talent nodes can be equipped with weapon licenses and vehicles for activation, different credentials and vehicles can provide different combat abilities for the Mech. At the same time, activated Mecha Talent nodes can provide abyss score.

Solvent Core[]

A memory chip composed of solvent elements, recording the brilliant combat experiences of its previous users. When equipped on mechs, they will read the chip and gain the abilities within. Solvent chips come in three qualities: Diamond, Gold, and Silver. Different quality chips can be equipped in different types of Solvent Chip Slots. Solvent chips can be upgraded. Repeatedly obtaining the same chip will automatically convert to chip level progress.

Upgrading solvent chips provides a large amount of Abyss Attributes. Configuring appropriate chips for different mech forms is key to victory! Solvent chips enter peak level after level 5. The Abyss Attributes and skill effects provided by peak levels are only effective in the Heart of the Earth Illusion gameplay.

Mech Book[]

The Mech Book records all the Mech Warriors that once fought alongside the commander. The commander can preview, review, and awaken Mechs from past seasons here. Once a Mech is recorded (including the original and awakened forms), its overall team power bonus will take effect regardless of where it is currently located or whether it is participating in season tasks.

Mech Cards[]

Frost Form[]

Center Halo Shock Rarity:
Silver
When a Penetrating Laser hits an target, it can add knockback and increase 18% laser damage.
Center Agile Meteor Rarity:
Silver
After each monster kill, increase MSPD by 2.9%, lasting 5 seconds, stackable up to 10 times.
Center Ice-Fire Radiance Rarity:
Silver
After releasing 5 Penetrating Laser, increases weapon damage with burn/freeze debuff states by 19% for the next 10 seconds.
Center Healing Beam Rarity:
Silver
Each time releasing the Penetrating Laser, character HP is recovered by 5%, built-in CD: 5s.
Center Penetrating Light Rarity:
Silver
Skill/Ultimate Skill have a 20% chance of adding Penetrating Laser Vulnerability to the target, increasing the enemy's DMG from lasers by 20%, lasting 6 seconds.
Center High Speed Light Track Rarity:
Silver
Each time firing a Laser can get 20% movement speed increased, lasting 3s. When an Elite Monster is killed, this buff duration extends to 6s.
Center Energy Reflection Rarity:
Silver
Each time releasing the Penetrating Laser, the character's Ultimate Skill recharge efficiency is increased by 10%, Lasting 5s.
Center Gathering Power Rarity:
Silver
When there are 5 targets within the range of 8 meters, Penetrating Laser DMG is increased by 15%.
Center Wilderness Might Rarity:
Silver
When there is no target within the range of 8 meters, Penetrating Laser DMG is increased by 15%.
Center Blast Laser Rarity:
Silver
Explosion damage caused by Low Temp Flare and Judgement Light has been boosted by 30%.
Center Photosynthesis effect Rarity:
Mythic
Support Skill energy recovery rate +20%.
Center Energy Recovery Beam I Rarity:
Mythic
Penetrating Laser can be automatically fired when energy is full upon using a Skill/Ultimate Skiss. Using Skills recover 25% support skill energy while using Ultimate Skills recover 100% support skill energy. Laser damage +50%. (Mutually repelled with Energy Recovery Beam II)
Center Photoelectric Barrier Rarity:
Mythic
Laser damage against boss units increased by 40%, hits apply additional [Extreme Cold Lightnming] dealing 600% ATK damage.


Peak Effect:Each time firing a Laser can have a 5% possibility to get Defensive Shields, which can block Bullets, lasting 4.5s

Center Focusing Beam Rarity:
Mythic
After consuming 20 bullets, next Laser DMG incread by 40%. When using Laser Gun, DMG is enhanced to 60%.
Center Circular Blade Sharpness Rarity:
Mythic
Penetrating Laser damage add the single-shot damage of the equipped weapon by 80. when using Chainblade Rifle in combat, the buff is increased to 100%.
Center Mechanical Endurance Rarity:
Mythic
Mech existing time +1.1s
Center Light Battle Rarity:
Mythic
Current Effect: Each time releasing the Penetrating Laser, character damage is increased by 0.7%, lasting 6s, stackable up to 50 stacks. (The countdown ends and the stack count is reduced instead of clearing the buff)


Next level effect: Each time releasing the Penetrating Laser, character damage is increased by 0.8%, lasting 6s, stackable up to 50 stacks. (The countdown ends and the stack count is reduced instead of clearing the buff)

Center Walk with Light Rarity:
Mythic
Current Effect: Get 10% movement speed. For every 1% MSPD increase, damage +10%, up to 50%.


Peak effect: Each time firing a Laser can have a 5% possibility to get Jetpacks, lasting 4.55.
Next level effect: Get 11% movement speed. For every 1% MSPD increase, damage +11%, up to 50%.
Peak effect: Each time firing a Laser can have a 5% possibility to get Jetpacks, lasting 4.55.

Center Aerial Dazzle Rarity:
Mythic
In battle, Laser DMG +33%
Center Light's Guardian I Rarity:
Mythic
Current Effect: Penetrating Laser fire has a 10% possibility to trigger [Sniper King] state where a Penetrating Laser is fired every second with weapon shooting. In this state, weapon damage +12%. (Mutually repelled with Light's Guardian II)


Next level effect: Penetrating Laser fire has a 10% possibility to trigger [Sniper King] state where a Penetrating Laser is fired every second with weapon shooting. In this state, weapon damage +13%. (Mutually repelled with Light's Guardian II)

Center Energy Recovery Beam I Rarity:
Mythic
Current Effect: Penetrating Laser can be automatically fired when energy is full upon using a Skill/Ultimate Skills. Using Skills recover 25% support skill energy, while using Ultimate Skills recover 100% support skill energy. Laser damage +65%. (Mutually repelled with Energy Recovery Beam II)


Next level effect: Penetrating Laser can be automatically fired when energy is full upon using a Skill/Ultimate Skills. Using Skills recover 25% support skill energy, while using Ultimate Skills recover 100% support skill energy. Laser damage +70%. (Mutually repelled with Energy Recovery Beam II)

Center Overload Energy Rarity:
Mythic
Current Effect: Under Overload state, each stack of overload increases Laser DMG by 12%.


Next level effect: Under Overload state, each stack of overload increases Laser DMG by 13%.

Center Cold Flare I Rarity:
Mythic
Current Effect: When a Penetrating Laser hits an target, it will generate an extra range explosion, causing 960% attack damage. (Mutually repelled with Cold Flare II)


Next level effect: When a Penetrating Laser hits an target, it will generate an extra range explosion, causing 1,000% attack damage. (Mutually repelled with Cold Flare 11)

Center Ice-Fire Clash Rarity:
Mythic
Current Effect: Penetrating Laser damage +30%. When using IGNITE/FREEZE Debuff Weapons, extra +10%.


Peak effect: Mech Base Energy +20%, Mech Summoned Charge Speed +15%. Next level effect: Penetrating Laser damage +34%. When using IGNITE/FREEZE Debuff Weapons, extra +10%.
Peak effect: Mech Base Energy +20%, Mech Summoned Charge Speed +15%.

Center Energy Light Source Rarity:
Mythic
Current Effect: Weapons hitting the target have a 11% chance to drop an Energy Canister. Picking it up can reload 10% Mech Energy and 100% Support Skill Energy, with an internal CD of 10 s.


Next level effect: Weapons hitting the target have a 12% chance to drop an Energy Canister. Picking it up can reload 10% Mech Energy and 100% Support Skill Energy, with an internal CD of 10 s.

Center Judgement Light Rarity:
Mythic
Current Effect: When penetrating laser deals damage, 25% chance to trigger Ice Spikes. Ice Spike burst deals 1,600% ATK damage once, then continues to deal 200% ATK damage per second.


Next level effect: When penetrating laser deals damage, 25% chance to trigger Ice Spikes. Ice Spike burst deals 1,700% ATK damage once, then continues to deal 210% ATK damage per second.

Center Overload Energy Rarity:
Mythic
Current Effect: Each time adding or refreshing the Overload status, there is a 51% possibility to trigger support skill Penetrating Laser, built-in CD: 2s.


Next level effect: Each time adding or refreshing the Overload status, there is a 53% possibility to trigger support skill Penetrating Laser, built-in CD: 2s.

Center Aerial Light Rarity:
Mythic
Current Effect: In Flight state, Weapons Shot has a 48% probability of triggering the Support Skill-Penetrating Laser, CD in 3s.


Next level effect: In Flight state, Weapons Shot has a 50% probability of triggering the Support Skill-Penetrating Laser, CD in 35.

Center Cold Flare II Rarity:
Diamond
Current Effect: When a Penetrating Laser hits an target, it will form a triple explosion along the attack direction, causing 2,000% attack damage. (Mutually repelled with Cold Flare I)


Next level effect: When a Penetrating Laser hits an target, it will form a triple explosion along the attack direction, causing 2,100% attack damage. (Mutually repelled with Cold Flare I)

Center Frost Radiance Rarity:
Diamond
Current Effect: Penetrating Laser has evolved, with its width and length +50%, and its damage +74%.


Next level effect: Penetrating Laser has evolved, with its width and length +50%, and its damage +78%.

Center Energy Recovery Beam II Rarity:
Diamond
Current Effect: Penetrating Laser can be automatically fired when energy is full upon using a Skill/Ultimate Skills. Using Skill recover 50% support skill energy, while using Ultimate Skills recover 100% support skill energy. Laser damage +50%. (Mutually repelled with Energy Recovery Beam I)


Next level effect: Penetrating Laser can be automatically fired when energy is full upon using a Skill/Ultimate Skills. Using Skill recover 50% support skill energy, while using Ultimate Skills recover 100% support skill energy. Laser damage +55%. (Mutually repelled with Energy Recovery Beam I)

Center Light's Blessing Rarity:
Diamond
Current Effect: During [Sniper King), gain Berserker, increasing character ATK by 60% and fire rate by 30%.


Next level effect: During [Sniper King), gain Berserker, increasing character ATK by 66% and fire rate by 33%.

Center Cold Flare Ω Rarity:
Diamond
Current Effect: When the Penetrating Laser hits targets, a Triple Explosion forms along the ATK direction of the Penetrating Laser, causing 800% ATK damage. (Mutually repelled with Cold Flare III, 2 Top Priority)
Peak effect: Triple Explosion upgrades to Sextuple Explosion, explosion damage additionally increases by 75%.


Next level effect: When the Penetrating Laser hits targets, a Triple Explosion forms along the ATK direction of the Penetrating Laser, causing 950% ATK damage.

Center Light's Guardian II Rarity:
Diamond
Current Effect: Penetrating Laser fire has a 20% possibility to trigger (Sniper King] state, where a Penetrating Laser is fired every second with each attack. When using IGNITE/FREEZE Debuff Weapons, the interval is reduced to 0.6s. In this state, weapon damage +40%. (Mutually repelled with Light's Guardian 1)


Next level effect: Penetrating Laser fire has a 20% possibility to trigger [Sniper King] state, where a Penetrating Laser is fired every second with each attack.

Center Overload Energy Ω Rarity:
Diamond
Each time adding or refreshing the Overload status, the support skill Penetrating Laser is triggered, built-in CD: 2s. The Penetrating Laser's damage is increased by 34%. (Mutually repelled with Overload Energy, Ω Top Priority)


Peak effect: The maximum number of Overload state layers increased to 6, each layer additionally increases weapon damage by 7.5%.

Center Aerial Light Ω Rarity:
Diamond
In Flight state, Weapons Shot triggers Support Skill-Penetrating Laser, CD in 2s, Laser DMG +34%. (Mutually repelled with Aerial Light, Ω Top Priority)


Peak effect: Flight duration increases 1.5s.

Center Guardian Endurance Rarity:
Diamond
Current Effect: Each time triggering [Sniper King), the Sniper King state time is extended by 1.55


Next level effect: Each time triggering [Sniper King), the Sniper King state time is extended by 1.65

Center Guardian Endurance Ω Rarity:
Diamond
Each time triggering [Sniper King], the Sniper King state time is extended by 1.4s, IGNITE/FREEZE Debuff Weapon damage during this state is increased by 18%. (Mutually repelled with Guardian mes th Endurance, Ω Top Priority) btain


Peak effect: For every 10 Kill Streaks, get 3% damage bonus, lasting 6s, up to 20 stacks. During the Sniper King state, the Kill Streak duration can be extended by 1s.


Realm Form[]

Center Talent Energy Recovery II Rarity:
Silver
Releasing a skill has a 25% chance to refill the use count of Mech Support Skills.
Center Ultimate Energy Recovery Rarity:
Silver
Using an Ultimate Skill can replenish the usage count of Mech Support Skills, After releasing an Ultimate Skill, increase AT by 14.5%, lasting 5s.
Center Talent Energy Recovery I Rarity:
Silver
When using Support skills, there is a 25.5% chance to refill the usage count of Mech Support Skills.
Center Wind Walk Mark Rarity:
Silver
Each time triggering Ice Mark can get 2.1% movement speed bonust, lasting 6s, stackable up to 10 stacks.
Center Exhaustion Mark Rarity:
Silver
Enemies with HP lower than 30% will recieve an additional 22% damage from Frost Mark.
Center Weak Mark Rarity:
Silver
Enemies with HP lower than 70% will recieve an additional 22% damage from Frost Mark..
Center Overlay Mark Rarity:
Silver
Each time triggering Ice Mark, character skills and Ultimate Skills and damages are increased by 1%, lasting 6s, stackable up to 20 stacks.
Center Bullet Rain Mark Rarity:
Silver
After the weapon hits 79 times, it canm add 1 stacks of Ice Mark to targets.
Center Talent Standing Rarity:
Silver
Weapon attacks on enemies controlled by Frost Mark deal 20% increased damage.
Center Hunter's Mark Rarity:
Silver
Defeating enemies can gain a 1% DMG Bonus, lasting 6 seconds, stackble up to 20 times.
Center Heartbeat Mark I Rarity:
Mythic
Each time adding Frost Mark, there is a 52% possibility to double the stack counts.
Center ACC Field Rarity:
Mythic
Weapon hit has a 8.5% chance to create a Frost Field at the Character's location, with an internal CD of 8 s. The Frost Field continues to deal damage and add Frostbite Mark.
Center Explosion Field Rarity:
Mythic
When the Character/Weapon causes explosive damage, there is a 12.8% chance to create a Frost Field at the Character's location, with an internal CD of 8s. The Frost Field continues to deal damage and add Frostbite Mark.
Center Mobile Field Rarity:
Mythic
[Frozen Field] can move along with character, and the Frozen Field damage is increased by 52%. (Exclusive with Mobile Field II)
Center Mark Amplifier Rarity:
Mythic
Each time triggering Ice Mark, character's weapon damage is increased by 2.2%, lasting 6s, stackable up to 20 stacks.
Center Counterattack Shield Rarity:
Mythic
Every 10 seconds, gain a shield of 11% max HP, lasting 4 seconds. when the shield breaks or time ends, deal 1,100% ATK damage.
Center ACC Mark Rarity:
Mythic
For every 10 weapon hits, Ice Mark damage +3%, lasting 6s, stackable up to 20 stacks.
Center Mechanical Endurance Rarity:
Mythic
Mech existing time +1s.
Center Auto-targeting Rarity:
Mythic
Mech support skill damage +15%. When the skill cooldown ends and there are more than 3 enemies within 10m, the support skills will be automatically released.
Center Formidable Foes Rarity:
Mythic
The more enemy units nearby, the higher the damage, and damage taken is reduced by 25%. Each enemy increase damage by 2%, stacking up to 15 times. (Bosses and elite monsters count as 10 enemy units)
Peak effect: Mech Base Energy +20%, Mech Summoned Charge Speed +15%.
Center Field Endurance I Rarity:
Mythic
The duration of [Frozen Field] is incread by 1 seconds.
Center Enhance Mark Rarity:
Mythic
When consuming mech support skill uses, for every 1 times consumed, gain 5% damage increase, lasting 5 seconds, stackable up to 3 times.
Center Talent Field I Rarity:
Mythic
Releasing a Support Skill has a 15% chance to summon [Frozen Field], and the Frozen Field DMG increases by 10%. (in conjunction with Talent Field II Repel)
Center Ice Barrier Rarity:
Mythic
Frost Mark increases by 40$ damage against Boss. When triggered, it adds extrac [Arctic Lightning] dealing 600% ATK damage.
Peak effect: Each time triggering Ice Mark can have a10% possibility to get Defensive Shields that can block Bullets, lasting 5.5s.
Center Arctic Traverse Rarity:
Mythic
Get 10% movement speed. For every 1% MSPD increase, damage +1%, up to 50%.
Peak effect: Each time triggering Ice Mark can have a 10% possibility to get Jetpacks, lasting 5.5s.
Center Blast Mark Rarity:
Mythic
Each time the weapon explodes, it can increase the Ice Mark damage by 3%, lasting 6 seconds, stackable up to 20 times.
Center Gatling Voice Rarity:
Mythic
Hits, the next Ice Mark trigger damage +40%. When using a Gatling gun in combat, damage extra +20%.
Center Plasma Burst Rarity:
Mythic
Every 10s, the next weapon hit can add 3 Ice Mark stack to the target. When using Electromagnetic Cannons in combat, the interval is reduced by an extra 2s.
Center Mark Endurance Rarity:
Diamond
Current Effect: Frost Mark's Control Duration +0.5s, DMG +112%. When equipped with WEAK/WOUND Weapons, damage +10%.
Next level effect: Frost Mark's Control Duration +0.5s, DMG +116%. When equipped with WEAK/WOUND Weapons, damage +10%.
Center Decisive Strike Mark Rarity:
Diamond
Current Effect: When triggering Frost Mark, can execute normal enemies with HP below 10% (ineffective against bosses), and Frost Mark damage increases by 108%.


Next level effect: When triggering Frost Mark, can execute normal enemies with HP below 10% (ineffective against bosses), and Frost Mark damage increases by 114%.

Center Mobile Field II Rarity:
Diamond
Current Effect: [Frozen Field] can move along with character, Frozen Field and Ice Mark damage are increased by 60%. (Mutually repelled with Mobile Field I)


Next level effect: [Frozen Field] can move along with character, Frozen Field and Ice Mark damage are increased by 64%. (Mutually repelled with Mobile Field I)

Center Frozen Endurance II Rarity:
Diamond
[Frozen Field]'s duration increases by 2 seconds. when carrying WEAK, WOUND Debuff Weapons, Frozen Field Damage increases by 30%.
Center Frozen Endurance Ω Rarity:
Diamond
[Frozen Field]'s duration increases by 2 seconds. when carrying WEAK, WOUND Debuff Weapons, Frozen Field Damage increases by 50%. (Mutually repelled with Field Endurance Ω Top Priority).
Peak Effect: For every 10 kill Streaks, get 3% damage bonus, lasting 6s, up to 20 stacks. during Character Spell Field existence, the Kill Streak duration increases by 1s, and during Warframe Spell Field existence, the Kill Streak duration increases by 0.5s.
Center Ricochet Ice Wheel Ω Rarity:
Diamond
For every 60 Bullet consumed, 2 Ice Bombs will be fired by bouncing. Hitting the target causes an explosion and add an Ice Mark, causing 1.200% attack damage.Build is CD:3s
Peak effect: for every 100 Bullet consumed ger 3,5s without consuming Bullets and get 3.5s without consuming bullets and increasing the firing rate by 30%.
Center Enhance Ice Wheel Ω Rarity:
Diamond
Every time an Enhanced Weapon is consumed, it bounces and launches 2 Ice Bombs. Hitting the target can cause an explosion and add an Ice Mark, dealing 1,000% ATK DMG, with an internal CD of 3S.
Peak effect: Releasing Support Skills has a 10% chance to gain 1 extra stacks of Enhanced Weapon. (This only applies to Enhanced Weapon Character
Center Talent Field II Rarity:
Diamond
Current Effect: When releasing mech support skills, there's a 30% chance to create [Freeze Domain]. The damage frequency of the Freeze Domain is increased by 20%, and the trigger damage of Ice Mark is increased by 60%. When carrying weapons with Weakness or Wound abnormalities, the creation probability increases to 50%. (Mutually repelled with Tactical Domain I)

Next level effect: When releasing mech support skills, there's a 30% chance to create [Freeze Domain]. The damage frequency of the Freeze Domain is increased by 20%, and the trigger damage of Ice Mark is increased by 65%. When carrying weapons with Weakness or Wound abnormalities, the creation probability increases to 50%. (Mutually repelled with Tactical Domain I)
Center Heartbeat Mark II Rarity:
Diamond
Current Effect: Each time adding Frost Mark, there is a 30% possibility to randomly increase the stack counts between 2-6. (Mutually repelled with Heartbeat Mark 1) Heartbeat Mark II Lv.1 Lv.2 Realm
Next level effect: Each time adding Frost Mark, there is a 32% possibility to randomly increase the stack counts between 2-6. (Mutually repelled with Heartbeat Mark 1)
Center Mobile Field Ω Rarity:
Diamond
[Frozen Field] can move along with character, Frozen Field and Ice Mark damage are increased by 50%. During the existence of [Frozen Field], an explosion is generated every 4 seconds to add an Ice Mark. (Mutually repelled with Mobile Field III, Ω Top Priority)
Peak effect: While [Frozen Field] exists, every 2 seconds generates an explosion adding Frost Mark, Frost Mark damage increases by 60%.

Soul Hunt[]

Center Hunter's Mania [Bite] damage increases by 30%.
Center Greedy Absorption [Bite] Recovery effect increased by 10%.
Center On-The-Spot-Chase Each time [Bite] is triggered, you can gain an additional 4% ATK. for 5 seconds, stacking up to 5 layers.
Center Probability Master The trigger probability of Bite Strike is increased by 5%.
Center Two Bird with One Stone Each time [Bite] is triggered, there is a 15% chance to trigger a duel effect.
Center Neil's Blessing Steel Warhammer-Neil's Blessing: Gain a 15% CD Reduction for Support Skills and Character Skills. When the Mech deploys, it obtains 30% ATK Bonus for 6s.
Center Abundant Energy Initially gain 25% of the Mech's Combat energy.
Center Fleet of Foot When the health is above 80%, you can get an additional 15% of firing rate.
Center Cumulative Power Each time a weapon hits, it can stack the damage increase of [Bite] by 3%, stacking up to 15 layers. Triggering [Bite] will clear the buff and reset accumulation.
Center Wrath of Satiety gain an addition 1% attack power, up to 25 stacks.

Colossus[]

Center Fast Charging Engine During magnification, ultimate skill charge speed increases by 10%.
Center Cannon Strike ↓25% RoF, but greatly increases 30% single-shot weapon damage
Center Fist Fight When in magnification, every two seconds, the next weapon attack increased by 50%.
Center Giant Shield Guard When in magnification, damage reduction increases by 10%.
Center Half Damage Effect The core ability becomes inactive when HP is less than 40%, and single-shot damage is increased by an additional 15%.
Center Neil's Blessing Steel Warhammer-Neil's Blessing: Gain a 15% CD Reduction for Support Skills and Character Skills. When the Mech deploys, it obtains 30% ATK Bonus for 6s.
Center Abundant Energy Initially gain 25% of the Mech's Combat energy.
Center Precision Excecution When in magnification, damage to elites and bosses increases by 15%
Center Caught in One Net For each mob within an 8-meter radius, gain 1 stack of 4% damage bonus, for each boss gain 5 stacks of 4% damage bonus, up to 8 stacks.
Center Both Lines FDuring Magnification, shooting has a 10% change of double firing.

Black Devourer[]

Center Deep Devour Field [Black Hole] Additional 20% Vulnerability effect.
Center Speed Band' Reduce the triggering interval of [Black Hole] by 0.2 seconds.
Center Gravitational Wave Burst' [Black Hole] adds additional damage of 300% single-shot weapon damage.
Center Time Prison' [Black Hole] adds an additional 0.3 seconds of control to elite/boss units.
Center Dark Burst Field' Increase explosion damage by 20%.
Center Neil's Blessing Steel Warhammer-Neil's Blessing: Gain a 15% CD Reduction for Support Skills and Character Skills. When the Mech deploys, it obtains 30% ATK Bonus for 6s.
Center Abundant Energy Initially gain 25% of the Mech's Combat energy.
Center Winning Feel The next weapon damage increase by 20%.
Center Vibrant Curse [Black Hole] Increases damage against units w3ith more than 70% HP by 30%.
Center Strong Pull Support skill CD -10%.

Geomagnetic[]

Center Single-point Advance The weapon adds a fixed 80% single damage. Weakness/Frozen weapons recieve an additional single damage increase of 30%.
Center Fight to the Bitter End Each time you use the Ultimate Skill, Bullet Consumption x2 and damage increase by 30%, lasting for 4 sec.
Center Full Load Operation When ammo exceeds 100 rounds, for every additional 50 rounds, damage increases by 10%, stackable up to 5 layers.
Center Logistical Support Every 10 sec, a supply drop will appear nearby and picking it up will increase the ammo limit by 100%.
Center Electromagnetic Induction Current Effect: Probability of triggering Electromagnetic Explosion +6%.
Center Strong Electromagnetic Wave Electromagnetic Explosion DMG +20%
Center Neil's Blessing Steel Warhammer-Neil's Blessing: Gain a 15% CD Reduction for Support Skills and Character Skills. When the Mech deploys, it obtains 30% ATK Bonus for 6s.
Center Abundant Energy Initially gain 25% of the Mech's Combat energy.
Center Overclocking Engine Skill CD is reduced by 20%
Center Chain Effect Electromagnetic explosions have a 10% chance to trigger a continuous chain explosion

Trivia[]

Factions
Regular Army P.F. SquadS.P.A.R.R.O.W.SIkari WarriorsMetal Device ProjectBlackfire Defense
Rebel Army Rebel InfantryArabian RebellionPHANTOM SquadFuture RebelsACEAllen PlatoonBlaze Brigade • "Frozen Brigade" • MRAWDesert RebelsFar East DivisionRebel Army Mecha Team
Large Scale MartiansAmadeus SyndicatePtolemaic ArmyInvadersOguma CorporationMummy ArmyAtlan Army (Dolphins) • Armerian Army (Mad Serpents) • Concerians
Small Scale Japonese Army (Division 6) • PiratesKOF TeamRed Goblin SocietySecret SectVampires • "World Military Corp." • Yuki Tsuki HanaMirage CircusKemut PosseIce Pole AllianceMechanian AllianceSoya Mafia
Mixed Space ArmyEastAnother ForceDesert ArmyRevolution Army
Metal Slug: Awakening
Heroes Mainline Marco RossiTarma RovingEri KasamotoFio GermiTrevor SpaceyNadia CasselLeona Heidern
Newcomers LylaEva GlennHaranScarlettGru KangSayaKukikEisernerJoeLilithAmeDong HuanlongIlumFreyjaEskeAuroraMartinaShadowHorae • "Ming Huang" • "Chi Lian" • "Li Xuanlang"
Crossover Arena of Valor: Violet
The King of Fighters: Kyo KusanagiMai Shiranui
Honor of Kings: AlessioSun ShangxiangMarco Polo
NPC Andrew Town VictorAsukaMiaLambertGaddCrowLucasClub ButlerClub ManagerRift GuideAndreEveShirley • "Elaine" • EileenSalemAceEugeniaUtan
World Adventure AmirEliaCelineHasanNeferHachooDr. DeeLauraNesoAjaxTheoHiloIshtarUtharChadKing HaroldWizzEric McCannyNiordMimirYmirCarolineOdinIvan
Returning Rumi AikawaMadoka AikawaHyakutaro IchimonjiParkerPresident MarxDjinnSachiko SuzukiRita Kanikoja
Other BucaraCharlesOliveMeituan Mascot
Villains Donald MordenAllen O'NeilAbul AbbasPharaohShabtiTarpuSidKatherineSilenceMechanistDr. NeanderAnkeGalooCaesarenesMisha
Factions Regular ArmyRebel ArmyArabian InfantryFar East DivisionPtolemaic ArmyMummy ArmyCavemenKemut Posse • "Atlan Army" • DolphinsArmerian ArmyMad SerpentsIce Pole AllianceMechanian AllianceConceriansSoya Mafia
Locations Andrew TownKemutAtlanArmerVitins ContinentSolar System
Modes World AdventureTreasure DigArcade CarnivalHot PursuitJoint OperationUltimate ArenaThe MazePrime ShowdownDjinn RangeClubFrenzy ShowdownShootout ChallengeAbyssal RiftExtreme ChampionshipsEndless TrialAbyssal CruisePhantasmic Geocenter
Mini-Games and Event Modes Red stop, green goMecha ClashUnderwater CombatSubmarine HuntJoyful Treasure BasinSuper Weapon Battlefield
Other List of Metal Slug: Awakening CoresSkins
Enemies and Bosses
Humans Regular Rebel InfantryArabian InfantryWell DiverMyopic ResearcherLava SpecialistVanguard BurrowerDriller EngineerSpecial ForcesFar East SoldierBonesaw DoctorWhitebeak GunnerMutated Morden Army
Elite Super SoldierBayonet SoldierArrogant ScientistMachine Gun Squad CaptainBombardier CaptainCamel CavalryDemolition EngineerSkyfire GuardFlame Throwing ManSuper Alloy NinjaSkycourt GuardBluefeather WarriorCloud-Piercing ArcherVulture CavalryLevitating Knight
Boss TarpuKatherineAllen O'NeilLauraCaesarenes
Mecha Regular Di-CokkaGirida-OMV-280BMH-6S P.M.Flying TaraSurveillance CameraPatrol DroneMouse Auto DrillAirshipClaw UnitHover VehicleWall DroneSteel Conga Jr.New Godokin City CarsBradley Ver.P.MMini-UFOGreen Light UFOBouncing MechaCat-Eared RobertCat-Shape Drone
Elite LV ArmorM-15AT-2B Melty HoneyMH-6SMagnetic TankArmed ArmadilloStamping DrillerHeavy Metal MechaQuad-pedal Mobile CannonAuto Mech ArtilleryCyclone WheelsRunaway TrainSilver LionMorden BusNop-03 SarubiaHMG UnitR-ShobuMech WarriorFlying Mech OrbIron IsoT-2B Melty Honey - AirWarning WarriorSarubia Mobile CannonM-15A IIIIce Fang BullyBlizzard WolfIce Spike WhaleEsibar
Boss Steel CongaParachuetruckBlack HoundGenaroBig JohnCannon Hermit CrabVolmesSilenceFireflyThe Keesi IIMetal RearDragon NosukeTani OhTetsuyukiMissile ArtilleryMini-BataIron NokanaBig ShieeHairbuster RibertsMechanistSix-Armed MachineMech Hermit CrabMachine GuardAntaSubmarineSirenTitanCetusAzagCauldronReaperHairbuster Riberts - ChargeHallelujahMishaNakyaEric McCannyTawanJupiter King
Monsters Regular Fiery LizardFlying KillerChowmein-CongaWall BugMan EaterHell BatSasquatchFurious Red BeeHell WormFluorescent WormMartyr SlugBig-Bellied SpiderOverweight BeetleLava CrabMein-CongaMonkey SoldierFungus FragrantiaPatrol EchinusAtlan WarriorFishfolk GunnerArgonaut SailorSea God GuardBluefin SwordsmanAmmonite SquidTurtle TurretTitan ArumSilverwing AssassinFrost CongaFrost WormFrost LizardMartian
Elite Bat KingMutated MothAnnoying MosquitoNinja MantisGiant CaterpillarBaby CentipedePoison Bomb FlowerMutated AntDesert ScorpionLava TurtleMonkey OfficerFist Fungus BeastKnight CongaHexapod EnforcerVolt SoldierFighter CongaArmer EagleFrost BatMartian WalkerSpit FrogIce Fang BeastCrimson-Eyed Bat
Boss CongaHellfire Bat KingOhumein-CongaSherpaApepMoltar's LegacyKhepriGordosCentipide ElderCrystal Beast CongaCrystal Beast KhepriElectro FluidTail Needle
Mythics Regular Dummy MummyHunged MummyDog MummyMini DjinnSkycourt OverseerSkycourt Cleaner
Elite Falconman StatueCave WarriorCave ShamanSerpent PriestBlack Jackal JarBlack Cat TrapSerpentman GuardBug Master MummyFalconmanExecutioner MummySteel JackalJackal WarriorMummy ArcherSkycourt ClawSkycourt Wing
Boss PharaohSphinxGold EyeReshephShabtiEarthcore DeityBeruaMeiruizigeMaatAnkeGalooSylrush
Uncategorized Regular MoleBomb KidCounter Disc
Boss Dr. NeanderMartian Helicarrier
Weapons
Slugs SV-001SV-CamelMobile ExpressDrill SlugSonic AlpacaHeavy MechaPowerball DriveTowering RenoCrimson WarbladeShatter ShipTransition UFOSlug FlyerSlug MarinerAstro Slug
Mechs WizzHall
Special Weapons Heavy Machine GunRocket LauncherShotgunFlame ShotLaser GunIron LizardBlizzard
Weapon Classes HMGGatlingFlame ShotBazookaHeavy Sniper RifleFreeze GunCombo ShotgunBoxing GunSaw LauncherBowLaser GunFission GunChainblade RifleGrenade LauncherPlasma CannonVortex Forcefield CannonDual-Wielding SMGMars Turret Gun
Powerups Ice BombDroneTurretsTransformations
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