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Metal Slug 7 (メタルスラッグ 7) is a run and gun video game by SNK Playmore for the Nintendo DS in the Metal Slug series. It was announced in the September 2007 issue of Famitsu and marks the first game in the main series that was released directly on consoles without an arcade version. The game was released in Japan on July 22, 2008 and North America on November 28, 2008 by Ignition Entertainment.

Story

From the Metal Slug XX manual:

Thanks to the reconstruction proceeding at a miraculous pace, the scars of destruction to the thoroughly destroyed headquarters of the Regular Army and it's surrounding city were becoming less and less noticeable to the objective observer.

Just as people were beginning to recover a long-lost sense of vitality and order, a video transmission arrived at HQ from the Regular Army's Division of Intel. Discovered in a clip from a documentary on the waste disposal controversy was the brief flash of a figure appearing to be one of Morden's soldiers crossing the screen.

The Division of Intel had no doubts: this was indisputably a member of Morden's Forces. HQ swiftly organized a six-man covert strike force assigned with the following objectives: confirm the presence of Morden's Forces, and then eliminate them - with extreme prejudice! Marco, Tarma, Eri and Fio were quickly assembled as the initial members for this mission. Ralf and Clark, who had previously thrown in their lots with Marco and company, were also on board.

"Hey! Long time, no see. I guess it's up to me to put things right yet again!!!"

"Back to the front, eh? Aren't we just a bunch of peas in a pod?"

So began our heroes infiltration of Garbage Island, perhaps the final lair of Morden's Forces. And these forces were sharpening their swords, awaiting their arrival and preparing to pounce.

Gameplay

There are seven levels and three difficulties: Beginner, Normal and Hard. Unlike Metal Slug 6, choosing any difficulty does not lock the player from accessing the final mission. Clearing the game in Hard Mode changes the background for the Mission All Over screen.

  • Beginner Mode: Everyone's main weapon is the Heavy Machine Gun (except for Fio, who wields the Big version instead), and any HMG pickup is replaced by grenades. Special weapon ammo has been doubled. The player starts with ten credits.
  • Normal Mode: Plays like previous games, with characters starting out holding the pistol. The player starts with five credits.
  • Hard Mode: Enemies move a bit faster, and most types of enemies and vehicles have increased health. The player starts with three credits.

Returning from Metal Slug 6 is the different player characteristics, Rush Blaster System, and Weapon Stock. Marco and Tarma are given additional special moves. Weapon ammo on Normal and Hard has been increased to match the previous games, no longer reducing the amount like its predecessor.

A new weapon to the arsenal called the Thunder Shot fires a stream of electricity that homes and circles around enemies and vehicles.

Metal Slug 7 uses the Nintendo DS touchscreen as a map of the level, making it easier for the player to look at it and know where to get power ups or captured prisoners. The game also introduces the Prisoner's List menu and the return of the Combat School mode which was originally featured in the console versions of Metal Slug, Metal Slug 2/X, and Metal Slug 6.

Characters

The game has the same set of characters from Metal Slug 6 with the same abilities as its predecessor. Moves in bold represent a character's Special Action done by pressing Up + Special + Primary Fire.

  • Marco: His default weapon (Pistol on Normal and Hard, Heavy Machine Gun on Beginner) has twice the ordinary strength. New to his moveset is the Salvo (Burst Shot in XX) where he can auto-fire but has to stay still.
  • Tarma: While riding in or on a Slug, durability and the effects of power-ups are doubled; additionally, the Vulcan cannon's power is increased by 50%. He also is capable of using Vulcan Fix when on or in any vehicle. New to Tarma is the Slug Kick where it can either recover or reduce a vehicle Slug's health.
  • Fio: Begins each mission with the Heavy Machine Gun (on Beginner mode, she begins with the Big Heavy Machine Gun). Weapon supply is also increased by 50%.
  • Eri: Receives twice as many grenades upon starting or resupplying. She can aim grenades in a specific direction and at various distances.
  • Ralf: Melee attack speed is doubled and his special melee can damage vehicles, at the expense of weapon and grenade supplies being halved. He can also use the special Vulcan Punch attack, a series of melee strikes capable of damaging vehicles. Can take two hits from most attacks before losing a life.
  • Clark: He can perform his Super Argentine Backbreaker against most non-vehicle enemies, and he's immune to damage during the move, also earning generous amounts of points with such action.

Bosses

Main Bosses

Mini-Bosses:

New Slugs

Alongside the returning SV-001, Slugnoid, and Slug Flyer, three new vehicles make their debut on this game:

  • Slug Truck (Slug Trolley in XX): A train-like machine that works in a similar way to the SV-001, except that the cannon must be connected to the unit to access it.
  • Slug Gigant: A giant robot capable of massive firepower. Its Wave Cannon can neutralize enemy fire with its melee attack.
  • Slug Armor: A LV Armor variant, it has both a Vulcan and a cannon, and can slide at high speed. Unlike the LV Armor, the Slug Armor does not have the ability to exchange weapons, but features more resistance.

Controls

Below are the default controls for the game. Specific moves that require button combinations can be set to a singular button. The X Button, while not used by default, can have an action applied to it. Auto fire is available; it is off by default.

Button Actions an Foot Actions Inside a Slug
D-Pad Move

Aim weapon

Move

Aim weapon

Y Primary Fire Primary Fire
B Jump Jump
Down+B N/A Exit Slug
A Secondary Fire Secondary Fire
Down+A N/A Grenade
X Nothing Nothing
L Special Frontal Attack
R Change Weapon Change Weapon
L+Y Special Melee N/A
L+A Throw Weapon N/A
Up+L+Y Special Action N/A

Soundtrack

The songs in the game are composed by Toshikazu Tanaka after his work in Metal Slug 5. An official soundtrack of the game, titled Metal Slug 7 Original Soundtrack ~iTunes Limited Edition~, was released on the iTunes Store in Japan on August 8, 2008. A few tracks are remixed, such as "Assault Theme", "Final Attack", "Barracks", and a version of the Metal Slug 4 boss theme.

Metal Slug XX

A revised version of the game, titled Metal Slug XX (メタルスラッグ XX), was released on December 23, 2009 in Japan and North America on February 23, 2010 by Atlus for the PlayStation Portable (and compatible with the PlayStation Vita). This version of the game features additional content including co-op multiplayer, multiple routes, a reworked Combat School, and Leona as a downloadable character,

Metal Slug XX was also released on Xbox Live Arcade on May 19, 2010 and was made backwards compatible on Xbox One in 2016. A remastered version was released for the PlayStation 4 on May 29, 2018 and for Steam on January 31, 2019.

Pre-release

METAL SLUG 7 Vidéo Exclu -1 - Gameplay au TGS'07

METAL SLUG 7 Vidéo Exclu -1 - Gameplay au TGS'07

A demo featuring the first two sections of Mission 1 was playable on Tokyo Game Show 2007. The demo has several differences compared to the final:

  • A completely different enemy set is present, and the Garbage Fortress is nowhere to be found. The SV-001 is found in the first section rather than on the third.
  • The first section ends much farther, with the player walking over a vent acting as a bridge. The second section also begins much earlier.
  • The Rebels and POWs use their voice clips from Metal Slug 6. The GO! sound effect is high-pitched.
  • The Weapon Stock is small and located on the lower left corner. The Rush Blaster Meter has no multiplier indication. The collectible weapons originally had unique sprites to accommodate the scaled graphics.
  • The Combat School mission theme was used for the Mission 1 theme.

References

Screenshots

Covers

Trivia

  • This is the first game since Metal Slug X to be devoid of any alternate routes. Unused areas in the game would be later be implemented as alternate routes in Metal Slug XX.
  • Metal Slug 7 is the only game in the main series to has yet to see a re-release on a different system.
  • This is the only game in the main series to be exclusively single-player.
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Games
Main Series Metal Slug: Super Vehicle-001 | Metal Slug 2/(X) | Metal Slug 3 | Metal Slug 4 | Metal Slug 5 | Metal Slug 6 | Metal Slug 7/(XX)
Spin-Offs Metal Slug: 1st Mission | Metal Slug: 2nd Mission | Metal Slug Advance | Metal Slug 3D
Tower Defense Metal Slug Defense | Metal Slug Attack | Metal Slug Infinity
Mobile Metal Slug Mobile | Metal Slug Mobile Impact | Metal Slug: Allen's Battle Chronicles (Mobile 3) | Metal Slug Mobile 4 (UMS: Login) | Metal Slug Soldiers (UMS: Tank Conspiracy) | Metal Slug Fighters (UMS: Fierce Battle) | Metal Slug Warriors (UMS: Triumph) | Metal Slug STG | Metal Slug Mars Panic! | Metal Slug Tactics | Metal Slug M1 | Metal Slug M2 | Metal Slug 2013 | Metal Slug Team Mission
Pachinkos Metal Slug Type-A | Metal Slug SV-001 | Metal Slug 3 (Pachinko)
Compilations Metal Slug 4&5 | Metal Slug Anthology | Metal Slug Complete PC | Arcade Archives
Cameos / Crossovers The King of Fighters '99 | The King of Fighters 2000 | SNK Vs. Capcom: CHAOS | Neo-Geo Battle Coliseum | The King of Fighters: Maximum Impact 2 | SNK Vs. Capcom: Card Fighters Clash | SNK Vs. Capcom: Card Fighters DS | Days of Memories 2 | Neo Geo Heroes: Ultimate Shooting! | Battle Cats | Super Smash Bros. Ultimate
Canceled / Discontinued Metal Slug Zero | Metal Slug Touch | Metal Slug Revolution | Metal Slug Wars | Metal Slug XX Online
Ikari Warriors Ikari Warriors | Victory Road | Ikari III: The Rescue | Ikari: Leona Gekitohen
Irem's D.A.S. Universe

Air Duel | Undercover Cops | In The Hunt | Gunforce II

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