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SNK Corporation is a Japanese video game hardware and software company. SNK is an acronym of Shin Nihon Kikaku (新日本企画), Japanese for "New Japan Project", which was SNK's original name. The company's legal and trading name became SNK in 1986.

The original SNK was founded in Osaka, Japan, in July 22, 1978 by Eikichi Kawasaki, and existed until October 30, 2001. Anticipating the end of his first company, Kawasaki founded the company Playmore in August 1, 2001, which in 2003 became SNK Playmore. Due to this strong resemblance to the previous company both in name and identity, SNK Playmore is sometimes referred to simply as SNK.

On April 25, 2016 SNK dropped "Playmore" name from its logo and reintroduced its original slogan, "The Future Is Now", as a means to signify "a return to SNK's rich gaming history". On December 1, 2016, SNK Playmore officially changed its corporate name to SNK[1].

SNK is most notable for creating the Neo-Geo arcade system and several franchises of games derived from it, especially Metal Slug.

History

Beginnings

SNK was founded in 1973 as Shin Nihon Kikaku and reorganized in 1978 as a stock company (kabushiki gaisha) under the name "Shin Nihon Kikaku Corporation"[2]. When Eikichi Kawasaki noticed rapid growth in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing of stand-alone coin-op games.

SNK1982

The 1982 SNK Logo combined with original 1978 "S" Logo

The company was nicknamed "Shin Nihon Kikaku" in katakana at first, but since 1981 it has been changed to "SNK" by taking the initials from the Roman alphabet (Shin Nihon Kikaku). The English copyright notation was also "SNK CORPORATION". It established itself in Sunnyvale, California, to deliver its own brand of coin-operated games to arcades in North America. SNK chose John Rowe to head its American operation, and the eventual founder of Tradewest and current (as of 2008) president and CEO of High Moon Studios.

The first two titles that SNK released were Ozma Wars (1979), a vertical space shooter, and Safari Rally (1980), a maze game. Game quality improved over time, most notably with Vanguard (1981), a side-scrolling space shooter. SNK licensed the game to Centuri for distribution in North America. Centuri started manufacturing and distributing the game by itself when profits exceeded projections. In part due to the success of Vanguard, SNK began to gain fame and reputation. An American branch opened on October 20, 1981, named SNK Electronics Corporation[3].

In April 1986, the company name was changed to the nickname "SNK", but the registered trade name had to be SNK Corporation[4]. This is because the Ministry of Justice at that time did not approve the registration of a trade name using the alphabet, as for ADK, NMK, TDK and RKB Mainichi Broadcasting. In November 1986, the American subsidiary SNK Corporation of America was born in Sunnyvale, California[5][6]. In March 1988, SNK staff moved to a building in Suita, Osaka, Japan[7].

SNK Corporate in Japan had at this point already shifted its focus solely toward developing and licensing video games for arcade use and (later) for early consoles. Between 1979 and 1986 they produced 23 stand-alone arcade games. Highlights from this period include Mad Crash (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the NES in 1987. Their most successful game from this time frame was Ikari Warriors (from where Ralf and Clark originated), released in 1986. Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, Amstrad CPC, Apple II, ZX Spectrum and NES. They followed up Ikari Warriors with two sequels, Victory Road and Ikari III: The Rescue.

Even at this late point, the home market was still suffering from the fallout caused by the video game crash of 1983. Nevertheless, one console manufacturer in particular seemed to weather the crash fairly unscathed: Nintendo. SNK signed up to become a third-party licensee for Nintendo's Family Computer (Famicom) system in 1985 and opened a second branch in the United States, based in Torrance, California and called SNK Home Entertainment that would handle the North American distribution and marketing of the company's products for home consoles. By this time, John Rowe had left the company to form Tradewest, which went on to market SNK's Ikari Warriors series in North America. Subsequently, both halves of SNK America were now being presided over by Paul Jacobs, who is notable primarily for having helped launch the company's Neo-Geo system outside of Asia.

In response to strong sales of the company's NES ports, SNK began to dabble in the development of original software designed specifically for the NES console. Two games came out of this effort: 1989's Baseball Stars and 1990s Crystalis (God Slayer in Japan). 1989 also marked the release of two new home video game consoles in North America: the Sega Mega Drive and NEC's joint project with Hudson, the TurboGrafx-16. Nintendo followed suit with a new system in 1991, the Super NES. Rather than become involved in the early 90s system wars, SNK Corporate in Japan jointly with SNK of America chose to refocus their efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's properties to the various home consoles of the time with help from SNK's American home entertainment division. With console ports mainly being handled outside the company, they moved on to developing SNK branded arcade equipment.

SNK also licensed Tiger Electronics to market handheld electronic games from some of its brands.

Neo-Geo and the Multi-Video System

During 1988 SNK began toying with the idea of a modular cabinet for arcades; up to that point, arcade cabinets typically contained only a single game. When an arcade operator wanted to switch or replace that game, they would have to completely remove the internals of the existing cabinet or exchange the entire setup for another game. SNK's new system, called Neo-Geo MVS (short for Multi-Video System), featured multiple games in a single cabinet and used a cartridge-based storage mechanism. The system debuted in 1990 and could contain one, two, four, or six separate games in a single cabinet. In order to swap in a new game, all the operator had to do was remove one cartridge and exchange it for another.

The MVS was an immediate success. Arcade operators loved it because the setup time required for each game was nearly nonexistent, the floor space required was minimal, and the cost outlay for new cartridges was barely $500—less than half of what a traditional arcade unit cost at the time. But SNK also wanted to take advantage of people's desire to play arcade games at home, but without making the same compromises on CPU and memory performance that typical home consoles were forced to make. In 1990, the company released a home version of the MVS, a single cartridge unit called the Neo Geo Advanced Entertainment System, or more simply, the Neo Geo AES. Initially, the AES was only available for rent or for use in hotel settings, but SNK quickly began selling the system through stores when customer response indicated that people were willing to spend the money. Compared to the other consoles of the time, the Neo Geo AES had much better graphics and sound. It featured two CPUs: a 16/32-bit Motorola 68000 main processor running at 12 MHz and a Zilog Z-80 backup processor running at 4 MHz. The system's main CPU was 50% faster than the 68000 processor found in Sega's Genesis console and the Neo Geo AES also had the benefit of specialized audio and video chipsets. A custom video chipset allowed the system to display 4,096 colors and 380 individual sprites onscreen simultaneously—compared to 64 simultaneous colors and 80 individual sprites for the Genesis—while the onboard Yamaha 2610 sound chip gave the system 15 channels of CD-quality sound with seven channels reserved specifically for digital sound effects.

This type of power carried a large price tag; the console debuted at $599, which included two joystick controllers and a game (either Baseball Stars or NAM-1975). Within a few months of the system's introduction in North America, SNK lowered the cost of this package to $399 and added Magician Lord to the list of pack-in options. Other games cost $200 and up—each. Each joystick controller was a full 2 1/2 inches tall, measured 11 inches long by 8 inches across, and contained the same four-button layout as the arcade MVS cabinet.

The quality of the games obviously varied. Some, such as the Super Sidekicks series, were all-new creations, while others were updated versions of earlier successes, such as Baseball Stars Professional. SNK games were graphically bold and bright, with games such as the famous Metal Slug series being distinctive and instantly recognizable, no doubt contributing to the system's success in the arcades.

They also produced a Neo Geo CD and CDZ, a failed, 64-bit Neo-Geo 64 system and two handheld systems, the Neo Geo Pocket and Pocket Color. Several of their more famous franchise titles, originally created for the MVS and AES systems, have been ported to other consoles such as the Sega Mega Drive, Saturn and Dreamcast, SNES, PlayStation and PlayStation 2, Xbox, and more recently, the Wii.

Neo-Geo Pocket

The Neo Geo Pocket was SNK's original hand held system. It was released in Japan in late 1998, and discontinued in 1999, with the advent of the Neo Geo Pocket Color, due to lower than expected sales with the Monochrome Neo Geo Pocket. It was later released in North America and Europe.

Even though it had a short life, there were some significant games released on the system such as Metal Slug: 1st Mission

Collapse

The year 2000 saw the beginning of the end for SNK. In January, their poor financial status led to an acquisition by Aruze, a company well known for their pachinko machines. Instead of using SNK's franchises for video games, Aruze manufactured Pachinko machines featuring popular series such as King of Fighters. SNK saw little success on the video game market due to (reportedly deliberate) under-financing on Aruze's part.

The highlight of 2000 came when Capcom agreed to create a series of fighting games featuring both company's fighting game characters. When Capcom vs. SNK was released, it was a success but most of the profits went to Capcom as they developed the game. SNK released SNK vs. Capcom: Match of the Millennium and SNK vs. Capcom: Card Fighters Clash on the Neo Geo Pocket Color. Combined, both sold an unremarkable 50,000 copies.

Bankruptcy due to civil rehabilitation

SNK closed all American, Canadian and European operations, on June 13, 2000[8][9]. The company sold rights to distribution in North America for MVS arcade systems and Neo Print photo systems. It licensed North American localizations of some console releases to outside companies.

With a total debt of about 38 billion yen, SNK gave up on voluntary reconstruction, and on April 2, 2001, SNK applied for the application of the Civil Rehabilitation Law to the Osaka District Court, effectively going bankrupt[10]. The application was accepted, and the revitalization procedures were once proceeded, and the head office returned to Suita City, Osaka Prefecture[11]. The district court decided to abolish the civil rehabilitation proceedings on October 1, 2001.

SNK farewell

SNK's farewell image for fans. Posted on their old official site.

On October 30, 2001, the Osaka District Court declared to SNK bankruptcy, filed for bankruptcy and placed the intellectual property rights for the SNK franchises on bidding[12][13][14]. Much of the company's employees disbanded, with a number of them joining together to found the game and hardware developer Brezzasoft. During this time, SNK licensed game production and development rights for their franchises to several other companies, such as Korean-based Eolith (who gained control of the King of Fighters franchise between 2001 and 2002) and Mega Enterprise (who produced Metal Slug 4), and Japanese-based Noise Factory (who were responsible for Sengoku 3).

Rebirth

SNK PLAYMORE LOGO

SNK Playmore logo from 2003 to 2016

So the original founder, Eikichi Kawasaki left the company, along with other executives, to found the company named Playmore Corporation on August 1, 2001. In an attempt to regain control of SNK, Kawasaki's new company, Playmore, successfully bid for and were awarded SNK's intellectual rights in late 2001. The company then began to bolster its assets and rehire many of the former SNK employees.

In October 2002, Kawasaki sued Aruze for copyright infringement regarding SNK's intellectual properties which were used without authorization from Playmore, to the sum of 6.2 billion yen worth of damages.

As a part of their efforts to reestablish their presence in the gaming market, Playmore purchased Brezzasoft and renamed it SNK NeoGeo Corp, giving the company an internal game development team. A Japanese commercial games distributor, Sun Amusement, was also purchased in order to provide the company with an arcade distribution outlet in Japan. International offices were established in South Korea, Hong Kong, and the United States under the SNK NeoGeo name for commercial, and later, consumer gaming distribution. All of these entities were later consolidated into SNK Playmore when Playmore regained the rights to use the SNK name for a holding company on July 7, 2003. Today, SNK Playmore in Japan highly resembles the original company. It employs a good proportion of employees from the old SNK and occupies its former building. However, the U.S division has drastically changed, with the office being located in Wall, New Jersey instead of California. As of 2002, SNK Playmore's line of games have been distributed in Europe by Ignition Entertainment, a more recent videogames company based in Essex, United Kingdom.

In January 2004, a preliminary decision was handed down by the Osaka District Court favoring SNK Playmore and was awarded 5.64 billion yen. Within that period of fall and winter of 2003, SNK Playmore obtained an injunction against a group of four different companies, which resulted in hundreds of AES cartridges being seized. But the following year, SNK Playmore struck a compromise with two of the companies as they were allowed to sell the AES cartridges, with the conditions that they could not be modified again and any legitimate materials were to be returned to them. SNK Playmore would within the same year discontinue the AES system, preferring to publish video games in cooperation with Sammy, using their Atomiswave arcade board, which would provide them a more secure platform for new arcade releases.

In September 2006 in the Tokyo Game Show, SNK Playmore announced that they have ceased production of games on the Atomiswave, favoring Taito's Type X2 arcade platform. To counter the decline in the commercial gaming industry, the company has in recent times shifted some of its development focus to consumer games, including original games for the PlayStation 2, Nintendo DS, mobile phones, and more. Games continue to be ported to the PlayStation 2 (mostly in Europe since most of the games did not get an approval from SCEA) and, in some cases, Microsoft's Xbox. Only in Japan, SNK PlayMore has released the NeoGeo Online Collection for the PS2 containing some of their older games, containing emulations of their classic games, with the ability to play online by way of the KDDI matching service. To date, 'The Art of Fighting Collection' (published by Crave under the title of 'The Art of Fighting Anthology'), 'Fatal Fury Battle Archives vols. 1 & 2' (published by SVG Distribution), 'World Heroes Gorgeous' (Published by SNK Playmore Corp., developed by: Alpha Denshi Co., Ltd. (ADK), SNK Corporation, and known as 'World Heroes Anthology' in the US), and the SNK Arcade Collection vol. 1 have seen releases in the US. There are also original titles based on their existing properties, such as a Metal Slug 3D and the KOF: Maximum Impact series.

SNK Playmore USA released its first game on Xbox Live, which was Fatal Fury Special. SNK is now currently supporting Nintendo's Virtual Console service on the Wii in the US with Fatal Fury, Art of Fighting, and World Heroes. On the PS2, The King of Fighters XI, and Neo Geo Battle Coliseum came out for the PS2 in 2007 (with US release dates of November 13th and December 17th respectively).

SNK Playmore also released the first adult-themed game franchise for the Nintendo DS (Doki Doki Majo Shinpan), the first so far for any handheld console.

On April 25, 2016, SNK officially dropped the "Playmore" name from its corporate logo and reintroduced its original slogan, "The Future Is Now", as a means to signify "a return to SNK’s rich gaming history." A legal name change from SNK Playmore Corporation to SNK Corporation followed on December 1, 2016 News Release.

Subsidiaries and related corporations

  • SNK H.K. Co., Ltd. – handles character licensing, as well as hardware and software sales in Asia (except for Japan and South Korea).
  • SNK USA Corporation – publisher of software and animation in America.[15] Formerly known as "SNK Corporation of America", which originally handled publishing software sales in America from 1981 to 2000.

Notes

External links

History

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Developers and Publishers
NazcaSNKAgetecMega EnterpriseNoise FactorySegaIgnition EntertainmentI-PlayAtlusEkkorrBandai Namco
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