Super Vehicles (SV), commonly known as Slugs, are the signature military vehicles driven by Regular Army troops and the player with heavy firepower capabilities and often strong protection. Slugs can be both mechanical or weaponized animals as well as supernatural in nature or derived from alien artifacts. Not all Slugs infact originate from the Regular Army; some for example are stolen and repurposed from the Rebel Army or the Ptolemaic Army.
In Metal Slug: Super Vehicle-001, the current rider of an intact Slug receives points at the end of a mission. From Metal Slug 2 onward, the player has to be on a Slug when destroying the boss to earn the bonus points. Games starting from Metal Slug X will kick a player out of a Slug after a certain point in a mission.
Below are brief descriptions of the Regular Army's vehicles in order of appearance.
- 1 SV-001 & SV-001/II "Metal Slug"
- 2 SV-Camel
- 3 SVX-15D Slugnoid
- 4 SVF-07V Slug Flyer
- 5 SVX-17M Slug Mariner
- 6 Borobune Slug
- 7 Elephant Slug
- 8 Ostrich Slug
- 9 LV Armor
- 10 SVX-22UG Drill Slug
- 11 SVH-03 Slug Copter
- 12 Astro Slug
- 13 Motorbike P.O.W.
- 14 Bradley
- 15 Metal Claw
- 16 Landseek
- 17 Walking Machine
- 18 Forklift
- 19 SVW-001 Slug Gunner
- 20 Augensterm
- 21 TIAF600 Slug Mobile
- 22 SV-001/III "Black Hound"
- 23 Donkey Slug
- 24 Protogunner
- 25 Slug Digger
- 26 Rootmars Slug
- 27 Slug Trolley
- 28 Slug Armor
- 29 Slug Gigant
- 30 Golden Slug
- 31 Slug Attacker
- 32 Regular Di-Cokka
- 33 Slug Defender
- 34 Ball Slug
- 35 Slug Square
- 36 TS-001 "Tandem Slug"
- 37 Slug Rising & Slug Striker
- 38 Tiger Slug
- 39 Giant Copter
- 40 Coil Tank
- 41 Ashley's Slug Flyer
- 42 Tail Slug
- 43 Turtle Slug
- 44 Seahorse Slug
- 45 Patrol Slug
- 46 Pile Impact
- 47 Regular Iron Nokana
- 48 Unused Slugs
- 49 Video Gallery
SV-001 & SV-001/II "Metal Slug"
The first Slug to appear in the Metal Slug series; it is also the most seen vehicle in all of their games. This is the Regular Army's main battle tank. The SV-001 is a light armored tank that features Vulcan guns and a cannon firing powerful shells. Pressing the secondary weapon button while crouching will instead use the player's grenades. Its sheer strength and weight can crush cars and knock infantry out of the way with ease despite its high agility. If equipped with Armor Piercing shells, its cannon will fire at a faster rate and in a straight trajectory, tearing through some enemy vehicles with ease. However, collecting the NORM shell reverts the cannon back to the normal arc trajectory and power again.
In the first game only starting from Mission 4, enemies will attempt to grab onto the SV-001. They can block the cannon (requiring three shells to remove them), tear down the Vulcan off, or place a grenade inside the cockpit. Moving around will shake them off.
While the SV-001 is usually gray, there exist some variations like SV-001 Type-R. Unlike the regular SV-001, the Type-R moves faster, jumps higher, and does not take heavy recoil when hit. The gold variant first appears in Mission 3 of Metal Slug X, in Mission 1 of Metal Slug 3 by riding on the Borobune Slug, and in Metal Slug 6 before the fight against the Invader King. The SV-001 Experimental is a further upgrade introduced in Metal Slug Attack.
Both the SV-001 and the Type-R are worth 300,000 points starting from Metal Slug X. All SV-001s are worth 10,000 points in the first game and 100,000 points in Metal Slug 2.
Basically a camel equipped with a Vulcan strapped to it. This Slug is found in Mission 1 of Metal Slug 2/X, and in Mission 4 of Metal Slug 3. It cannot be killed, and the camel will remain idle until the player mounts it again. It can engage in a Metal Slug Attack just like the SV-001, but instead of exploding, it will run off screen, trampling any enemies caught in its path.
In Metal Slug 2/X, the SV-Camel can be brought into Mission 2. It doesn't mean much as it will stop on a pool of water to drink forcing the rider to dismount.
The SV-Camel is worth 400,000 points in Metal Slug X. In Metal Slug 2, it is worth 100,000 points.
Regular Army's lightweight mech where agility and mobility is more important than firepower like in impervious terrains. The Slugnoid is equipped with a pair of dual Vulcan guns and a downward-facing cannon. Can jump higher and farther than other mechs thanks to the boosters, and the vehicle's legs can avoid any low-rolling projectiles such as the Sarubia's and the Rebel infantryman's rolling grenades. The ammunition varies, either standard cannon shells or walking, Iron Lizard-style bombs. The Vulcan guns are known to detach if they sustain too much fire.
The Slugnoid is worth 200,000 points starting from Metal Slug X. In Metal Slug 2, it is worth 100,000 points.
SVF-07V Slug Flyer
The first aerial vehicle to appear in the Metal Slug series. It is a VTOL jet sporting a Vulcan and Sidewinder missiles that are deployed from the bottom of the jet. Since this Slug can fly, the vehicle is very agile for avoiding enemy fire. The player can throw grenades out of the Flyer by landing on the ground and letting its canopy open.
In Metal Slug X, the Slug Flyer is strong enough to carry an SV-001 on top.
The Slug Flyer is worth 100,000 points.
SVX-17M Slug Mariner
It's a single-crewed minisub used for Regular Army personnel to go underwater. It's equipped with two 10mm Vulcans that fire sinking shots to hit enemies below and powerful torpedoes which create large shockwaves upon contact. Like the Slug Flyer its best advantage is mobility.
A freighter/fishing boat used by the Regular Army, rivaling the Rebel Hammer-Yangs. It's capable of storing a reasonable amount of material, including a terrestrial Slug in its center.
It only appears in Mission 1 of Metal Slug 3.
It's similar to the Camel Slug, right down to the vulnerable operator. While the player can throw grenades on this Slug, it cannot jump and it is extremely slow. This tamed elephant is given a pair of Vulcans guns, and two different "trunk cannon" variants:
- If it eats a box full of exaggeratedly-hot chili peppers, it will shoot out a fiery burst of flame when pressing the grenade button.
- Eating a car battery will give the elephant the ability to shoot a lighting bolt from its trunk.
This Slug is only available in Mission 2 of Metal Slug 3 if the player enters the "Iceman" cave.
The same as the SV-Camel and Elephant Slug, it does not protect the player from enemy fire, and one can only throw grenades as the secondary fire. The only difference between it and other animal Slugs is that it's faster and can jump higher and longer. The Ostrich Slug can also turn around, although this action will make the player vulnerable for a few seconds until the ostrich finishes the turning animation.
This mech is the Rebel Army's version of the Slugnoid. The LV Armor can double jump (thanks to booster unit on its back) by pressing the jump button again in midair.
Unlike most Slugs, it is not equipped by a Vulcan. Instead, it uses special weapons, such as the Flame Shot, Heavy Machine Gun, Drop Shot, etc., already equipped or picked up. The LV Armor uses its claws as its melee, and can shoot a shell from its arm cannon.
It appears in Mission 3 of Metal Slug 3, when taking any path except where the Ostrich Slug is found.
It can also be found on the final mission when the spaceship is in self-destruction mode. This LV Armor comes equipped with the Flame Shot as a standard weapon and has only 10 units of ammunition that cannot be reloaded.
The LV Armor is worth 300,000 points.
SVX-22UG Drill Slug
It was originally designed to dig tunnels underground to sneak inside an enemy base unnoticed, but it has seen much action.
Pressing the jump button jacks it up and it will stay in that position until the jump button is pressed again. Pressing the grenade button will make the vehicle extend its drill. The drill is very effective against Big Snails, with a special killing animation for them (shown below), and especially Giant Caterpillars provided the player attacks it with a drill and Vulcan combo. As with most Slugs, this vehicle is fitted with a pair of standard-issue Vulcans.
SVH-03 Slug Copter
Although hard to control, its main advantage is that its Vulcan can turn a full 360°, unlike the ones on the Slug Flyer that have a limited firing arc. It also utilizes a huge unguided bomb designed to deliver heavy damage on impact.
It was designed after the Martian invasion (the treason) and those vehicles were incorporated inside large rockets to chase the Martians (two per rocket). The basic weapon is located in the Astro Slug's nose, can equip new weapons on the left and right pods, and gain a pair of Vulcans. Its secondary fire are two rocket missiles fired at once. It has good maneuverability.
If a weapon pod is destroyed, then the player is able to regain it with weapon pickups found throughout the level (for example, Heavy Machine Guns or Laser Guns). If destroyed, the player will have to discard it and have to use a jetpack and conventional weapons. It cannot be re-obtained anywhere later in the level.
This vehicle is a WWII German BMW R75 motorcycle driven by a POW. It has no Vulcan attached, so the weapons are limited to whatever weapon the player has equipped.
It is found in Mission 1 of Metal Slug 4.
The Bradley contains a Vulcan that becomes accessible once the player first enters the Slug. The other principal weapons are four cannons that drop missiles, two up or two down.
Due to an in-game bug, it does not become invincible at any point after being hit, making it very vulnerable.
The Regular Army version of the Melty Honey. It is equipped with rockets and spiked bulldozer blades, with the armor focused into the front of the chassis resulting in a vehicle that has strong frontal defense at the expense of a weaker overall body. Like the Bradley, it doesn't possess any invincibility frames.
This Slug is found in Mission 2 and Mission 5 of Metal Slug 4. For Mission 2, it only appears in two-player mode.
First used by the Rebellion Army for transporting soldiers, it appears in many games of the Metal Slug series. Like the Motorcycle, it is used for a short time in Mission 2 on Metal Slug 4. The only differences that it has are the driver and the color. Before the driver was a Rebel soldier, now he is a Regular Army prisoner. The original color was also replaced with a green color.
Inspired by the mutated soldiers that appeared in Metal Slug 2, it is a mechanical variant. The siren it has above means that it is an exploration vehicle (perfect for what happens in the fourth mission with zombies and mummies). This vehicle is fitted with a pair of Vulcan guns, and it has a high jump.
Like the animal Slugs, this machine can't protect the player from above or the sides and secondary fire is delegated to grenades.
This Slug is found in Mission 4 of Metal Slug 4.
The name says everything. Since this vehicle is not fitted with any weapons, the player uses their currently equipped weapon. Take care of enemy fire because this vehicle lacks protection from shots from above or behind.
Pressing the grenade button makes this vehicle hit enemies with its front fork. Pressing the jump button jacks the machine up like the Drill Slug. To return to the floor, press jump again.
This Slug is found in Mission 5 of Metal Slug 4.
SVW-001 Slug Gunner
This Slug has legs that are useful for walking (obviously), but it moves slowly. It has a single Gatling gun in one arm and a pile driver in the other one for breaching or melee combat. When turning, it'll swap the weapons between its arms. On its heavy armored front sports a 300mm Artillery Cannon able to defeat most armored vehicles in a single shot.
It can deploy treads to move like a tank (like the SV-001) by holding the down button. It can move back and forward faster than in walking form but can't turn around.
The Slug Gunner is found in Mission 1 and Mission 3 of Metal Slug 5. It is an unlockable Slug in Metal Slug Advance once the card is found in the Dungeon and activated. The Slug Gunner is also available in Metal Slug 3D.
This spider-like Slug is armed with two Vulcan cannons which can move in a 360º degree angle, a bit like the add-on that the Astro Slug can obtain in Metal Slug 3. Also, instead of a cannon like an ordinary Slug, it is equipped with a harpoon, which can be fired from the top or bottom of the Slug.
It is found in Metal Slug 5's final mission during the subway section.
TIAF600 Slug Mobile
This vehicle was inspired by the Fiat 500 Topolino. It's basically a normal Fiat 500, but with a Vulcan cannon attached to the side and a concealed rocket launcher under the hood. It's one of the fastest Slugs and can jump insanely high.
It is found in Metal Slug 5 at the start of the Final Mission.
SV-001/III "Black Hound"
A manned Black Hound is playable in Metal Slug Advance by finding its card in Mission 5 and turning it on at the menu. The card replaces all SV-001s with the Black Hound. This Black Hound has a mortar but lacks the Vulcan and laser. The mortar fires an infinite amount of Enemy Chaser ammo.
Like many animal Slugs, this vehicle consists of a donkey with two Vulcan Cannons and an extra cannon attachment - a strange type of wagon that has the same function of the cannon of the SV-001. Without this attachment the player throws their normal grenades instead.
It only appears in Mission 2 of Metal Slug 6.
The Protogunner is one of the vehicles from Metal Slug 6. It is a prototype of the Slug Gunner but it has some major differences: it lacks arms but moves much more quickly than its finalized counterpart and it sports two Vulcan cannons on the sides (that can be fixed, like Tarma' skill, by anyone) instead of the Gatling gun and pile bunker. Plus it cannot crouch, double jump and more importantly, it doesn't have any kind of protection for the operator; the cannon however remains the same.
The Protogunner is worth 300,000 points.
The Slug Digger is a bizarre multi-purpose vehicle. This Slug is best described as a "subterranean-flying-drill-helicopter-hybrid."
It has retractable drills on the left, right, and bottom sides, which are used to drill into the earth, and sports two Vulcan cannons, which can also be used to drill through things by firing bullets into the dirt. The player cannot get out of the Slug or use it for a suicide attack, thus, if the Slug Digger is destroyed, the player is killed. Its cannon shot is a mine that stays in place until an enemy touches it or it is shot.
The Rootmars Slug lets the player ride Rootmars. He is equipped with two fixed Vulcans (but only one is used in one-player mode) and his brain wave attack, useful for plowing through hordes of enemies. Unlike most Slugs, two players can ride Rootmars at once. He appears in the fourth mission of Metal Slug 6. If the player rides him, he, alongside with some Martians in Mini-UFOs, will save the player instead of Morden at the Final Mission.
This Slug is only found in Metal Slug 7 It is designed to move along railway lines. Apart from the usual Vulcan, the Slug itself has no cannon attachment. It does has the ability to attach four extra cannon carriages, which gives the Slug a huge firepower advantage over the other Slugs. However, each one attached slows down the Slug's speed considerably, so the player has to be careful about that. The cannons themselves are also vulnerable to enemy fire and can be destroyed with a single shot. When crouching, the Slug's hatch opens up and the player can lob hand grenades.
The Slug Trolley is worth 300,000 points. Each surviving wagon is worth 100,000 points.
The Slug Armor is basically an upgrade from the LV Armor. The differences is that it now only uses an unlimited supply of machine gun ammo, instead of being allowed to equip different types of guns. It also has a cannon equipped to its back. The Slug Armor can also punch with either of its arms and use its rocket thrusters to move faster and ram enemy infantry.
It is found Mission 3 of Metal Slug 7 inside of a Super Vehicle Crate during the fight against the Crablops. In Metal Slug XX, it instead swaps places with the Slugnoid in the same mission, and, in two player, is also found at the beginning of the Final Mission.
The Slug Armor is worth 300,000 points.
The Slug Gigant is equipped with only one Vulcan (or two Vulcans in Metal Slug XX). By pressing the grenade button, it sweeps its arms up while simultaneously sending a green shockwave, which can do serious damage to any enemy vehicle that gets in its way. The player can position where the Slug can place this attack by holding either up or down. The Slug Giant's arms can be moved to protect from enemy projectiles. The player can swing its arms to smack enemies and enemy vehicles off the sky. Its feet are used to stomp grounded troops.
In co-op, both players use the Slug Gigant at once. Player 1 controls its feet, arms, shockwaves, and frontal Vulcan. Player 2 controls the shoulder Vulcan. Getting hit swaps the players' mech controls.
It appears in Mission 6 of Metal Slug 7 and Metal Slug XX. It is noted that, for player one, the frontal Vulcan's bullets travels straight in Metal Slug 7 and arcs downwards in Metal Slug XX. With the exception of a specific Combat School mission, the Slug Gigant is required with the fight against the Rebel Gigant; no bonus points are given in the Recaptured Prisoners screen.
The Golden Slug is a large, phoenix-shaped vehicle whose movement mimics the mannerisms of a bird. It has missile salvos between its feathers. The Golden Slug also produces energy attacks either by opening its mouth to shoot a laser beam or gathering energy from its core and throwing it at an arc. Up to four soldiers pilot this Slug.
The Slug Attacker is a Slug Gunner whose only weapon is a large pile driver that can produce explosive impacts on its tip. The Slug can deform from human/attack mode and tank/defend mode depending on the enemy proximity. The Slug Attacker's main gimmick is survivability; it has a copious amount of health, can self-repair, its tank mode can deflect enemy attacks, and can counter in its human mode.
Regular Army's tank hunter Slug developed by Nikita using the Rebel Army's original chassis. By integrating the latest AI technologies, this version is much more precise and lethal. Recently entered mass production for tank battalions.
Nikita pilots three variants for specific situations. Her personalized Di-Cokka is unlocked by using the appropriate Box Crank in Metal Slug Attack. Her Special and Halloween variants use the Medal Crank instead.
The Slug Defender is a Protogunner modified with electric attacks. The blue Slug Defender produces surges and short-range energy fields. The red Slug Defender produces surges, fires plasma balls, and generates moving energy fields. Both Slugs can stun enemy units.
The blue Slug Defender is playable by unlocking Molly at the appropriate Box Crank in Metal Slug Attack. The red Slug Defender is accessible by unlocking Special Molly either by purchasing unit parts in the Extra Shop and Rare Shop or using the Medal Crank.
This lightweight but extremely shaky spherical tank is armed with a double energy cannon on top. When closed, it can easily stomp on enemies or open up its sides to fire energy orbs. The Ball Slug armor is impervious to enemy attacks when in its defensive stance.
Can be purchased at the Mars Shop in Metal Slug Attack alongside the Golden version. The MKII is currently unavailable.
A long version of the SV-001, the Slug Square replaces its Vulcan with Gatling guns. It has three cannons, one of the front and two on the sides, that have piercing shells. The Slug Square has a flat roof so that Regular soldiers can fight on top of it.
The Slug Square can be unlocked by purchasing unit parts in the Try Line Used Shop and the Mars Shop. The Slug Square MKII is currently unavailable.
TS-001 "Tandem Slug"
The TS-001 is part of the latest military research on autonomous battle tanks. It consists of two separate Slugs in tandem as the name suggests. The front Slug is called the Slug Puncher and uses its fists for close combat. The back Slug (that currently has no name) uses a rifle and a piercing front cannon for long range attacks. The Slug Puncher takes the front lines, and the back Slug fights after the first is destroyed.
Regular Army's AI MS-Heart controls the TS-001 completely autonomously. She also controls the individual back Slug separately. An individual Slug Puncher with shockwave attacks controlled by a simpler AI is also available.
The TS-001 can be unlocked at the appropriate Box Crank in Metal Slug Attack. The back Slug is unlocked by using the Medal Crank.
A hatchless Slug Gunner on treads, the Slug Rising's weapons include a Gatling gun, a pile driver, and rockets inside of its back. The front contains a cannon that opens up when the Slug Rising rises upwards. All attacks are plasma-based and are able to stun enemy units.
A mass produced version called the Slug Striker is made for the Regular Army's troops. This version doesn't have a plasma cannon nor complex deformation mechanisms unlike the special prototypes piloted by Maggie, but sports an armor piercing kinetic impact plasma driver.
The Slug Rising is playable by unlocking Maggie at the appropriate Step Up Crank in Metal Slug Attack. The red Slug Rising is accessed by purchasing parts at the Extra Shop and Rare Shop or using the Medal Crank. The Slug Striker is currently unavailable.
The Tiger Slug is an armed tiger that accompanies Growl wherever he goes. It is equipped with a Vulcan, a rocket launcher, and a mine launcher. Growl himself attacks alongside his tiger companion with his spear. He can also feed it to enter enemy lines for a short time.
The Tiger Slug is playable by unlocking Growl at the appropriate Step Up Crank in Metal Slug Attack.
The Giant Copter is a modified Slug Copter on top of a large mech. It attacks by punching with its fists connected to elastic arms. Its shoulder cannons fire gigantic, floating balls that delete projectiles and explode on contact. Contrary to its name, the Slug Copter is only used for Midori to escape.
The Coil Tank is a six-wheeled armored vehicles with a large battery and coils at the back. The large battery allows the Coil Tank to produce electric warfare surges. The tank's coils can be launched and be embedded in the ground which then electrify the surrounding area.
This is a modified Slug Flyer piloted by the titular owner. It can shoot missiles from the sides and by the use of a Gatling type gun. The Flyer's four wings contain lasers at its ends, and these lasers combine into one large beam that can drag along the ground. Ashley's red Slug Flyer's lasers instead combine and spread out in four different angles.
The Tail Slug is a strange, quadruped vehicle with a weapons container at the end of the Slug's "tail" (hence the name). The Tail Slug moves prone to the ground and lifts its middle up when attacking. The Tail Slug contains six missile launchers at the front, four launchers at the container's sides and a larger launcher inside the container. All attacks leave electrical residue when the missiles hit the ground. The large launcher's Trench Extermination Shells stick to the ground before exploding.
The tank was eventually mass produced for the army's infantry. It's ammunition is entirely different. Instead of using missiles, the mass-produced Tail Slug fires lasers.
A large blue turtle with a large bazooka on one side and a Vulcan on the other. The Turtle Slug uses the bazooka to fire homing missiles. The pilot controls the weapons inside of a dome nestled on top of the turtle.
The Turtle Slug originally was an unused concept from Metal Slug 3. It makes its debut in Metal Slug Infinity as an SSR Slug that anyone can pilot. It is accessed either by random chance from merging three 5-star Slugs of the same type (or with EX Slugs) or purchasing it at the Infinity Slug store with nine Infinity Quarks.
An armored seahorse three times the size of the average human. The Seahorse Slug comes with four Vulcans with two on each side. It also attacks by blowing explosive bubbles from its mouth. The pilot rides it with a saddle positioned perpendicular to the Seahorse Slug.
The Seahorse Slug is available in Metal Slug Infinity as an SSR Slug that anyone can pilot. It is accessed either by random chance from merging three 5-star Slugs of the same type (or with EX Slugs) or purchasing it at the Infinity Slug store with nine Infinity Quarks.
Despite it being a Slug, the Seahorse Slug is part of the Another Force faction.
A fast paced, four-wheeled police vehicle that transforms into a two-wheeled combat vehicle. The Patrol Slug uses its two smaller wheels as defense shields and weapons. It stabs out an electrical surge when close and fires three Shock Smoke Shells that spray electric clouds when afar. The Patrol Slug has a High-Power Amp Megaphone placed behind the driver. It moves to the front and blasts out a destructive sound wave when the pilot shouts using their own megaphone.
The Patrol Slug is accessed by unlocking Kanae at the appropriate Step-Up Crank in Metal Slug Attack.
A combined version of the Slug Attacker and Slug Defender controlled by two pilots. The Pile Impact uses its pile bunkers to create plasma energy and electricity by smashing them at the ground or at the air. Like the Slug Attacker, the Pile Impact transforms between tank and human forms albeit after using a strong attack. It can shield itself from attacks while in human form.
The Pile Impact is accessed by unlocking it at the appropriate Box Crank in Metal Slug Attack.
The Regular Army's version of the Rebel Army's tank. Aside from coloration, the only difference is that it can't be knocked back by enemy units. Both of them possess immunity to electric shock which the Another Force's Iron Nokana lacks.
The Regular Iron Nokana is available in Metal Slug Infinity as an SSR Slug that anyone can pilot. It is accessed either by random chance from merging three 5-star Slugs of the same type (or with EX Slugs) or purchasing it at the Infinity Slug store with nine Infinity Quarks.
- SV-002: The planned successor of the SV-001. Little is known except that is in early planning and production stages.
- "The Jet": An unused vehicle in Metal Slug 5 that might have either supported the player or the Shooting Ray. It is based on Messerschmitt Me. 163 Comet jet plane.
|Screens||Status Screen | Continue Screen | Game Over Screen | Recaptured Prisoners | Best Tank Busters | Arcade Settings|
|On-Screen Elements||Items | Weapons | Slugs | POW | Characters | Enemies | Military Vehicles | Bosses | Environmental Objects | Civilian Vehicles | Rank Medal|
|Actions||Metal Slug Attack | Vulcan Fix | Transformations | Metallish System | Rush Blaster System | Weapon Stock | Deaths | Invulnerability | Canceling | Super Devil Mode|
|Modes||Combat School | Another Story | Another Mission | Storming the Mothership | Fat Island | Office|