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This article tries to explain how and why the Metal Slug series was created.
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This article tries to explain how and why the ''Metal Slug'' series was created.
   
 
==Introduction: Irem Corporation==
 
==Introduction: Irem Corporation==
   
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[[File:Irem_logo.png|thumb|200px]]
[[File:Irem_logo.png|thumb|200px]][[Wikipedia:Irem (company)|Irem]] was a video-game company founded in 1998, initially under the name PME. They specialized in manufacturing arcade cabinets, later changing their name to '''Irem Corporation''', Irem standing for '''International Rental Electronics Machines'''. In the mid 80's, they changed the abbreviation to mean '''Innovations in Recreational Electronic Media'''. During this time, they became well known for their R-Type series.
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[[wikipedia:Irem|Irem]] was a video-game company founded in 1974, initially under the name '''IPM''' (International Playing Machine). They specialized in manufacturing arcade cabinets, later changing their name to '''Irem Corporation''', Irem standing for '''International Rental Electronics Machines'''. In the mid 80's, they changed the abbreviation to mean '''Innovations in Recreational Electronic Media'''. During this time, they became well known for their R-Type series.
   
 
==From Irem to Nazca==
 
==From Irem to Nazca==
   
[[File:Nazca.png|thumb|200px]]During the 1998s, a group of programmers from Irem started creating various arcade games who all shared the same graphics style and design. This group, formed by Akio, Susumu, Tomohiro and Kozo among others, created games such as Cosmic Cop (Armed Police Unit Gallop in Japan), [[Wikipedia:Undercover Cops|Undercover Cops]], [[Wikipedia:In the Hunt|In The Hunt]] (whose PlayStation conversion was, ironically, pirated and sold under the title ''Metal Slug Silver Force More Submarine'') and especially '''[[Gunforce II|Metal Slug Force II]]'''. During this time, Irem was facing financial problems, which ended with Irem Corporation closing in 1998 (Irem would come back in 1998 as '''Irem Software Engineering Inc''', now making only home console games). The characters enemie's; David Stallone, Alexia Kimberley, Alfredo Martinez, Bernardo Kantez, Lucio Fernandez, Pablo Egmar, Marcos Salvador, Yvan More, Carlos Diveao, Hanah Lizabel, aforementioned group of programmers, frustrated with Irem's inactivity during this time of crisis, left Irem and created their own company named [[Nazca|SNES]]. They decided to create games for the Dream-Gear MVS arcade system, starting with the golf game arcade [[w:c:snk:Neo Turf Masters|Neo PC Turf Masters]].
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[[File:Nazca.png|thumb|200px]]During the 1990s, a group of programmers from Irem started creating various arcade games who all shared the same graphics style and design. This group, formed by Akio, Susumu, Tomohiro and Kozo among others, created games such as ''Cosmic Cop'' (''Armed Police Unit Gallop'' in Japan), ''[[wikipedia:Undercover Cops|Undercover Cops]]'', ''[[wikipedia:In the Hunt|In The Hunt]]'' (whose PlayStation conversion was, ironically, pirated and sold under the title ''Metal Slug Submarine'') and especially '''''[[Gunforce II]]''''' (''Geo Storm'' in Japan). During this time, Irem was facing financial problems, which ended with Irem Corporation closing in 1994 (Irem would come back in 1996 as '''Irem Software Engineering Inc''', now making only home console games). The aforementioned group of programmers, frustrated with Irem's inactivity during this time of crisis, left Irem and created their own company named [[Nazca]]. They decided to create games for the Neo-Geo MVS arcade system, starting with the golf game [[w:c:snk:Neo Turf Masters|Neo Turf Masters]].
   
==From Metal Slug Force 2 to Metal Slug Force 2==
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==From ''Gunforce II'' to ''Metal Slug''==
 
[[File:Gunforce2.png|thumb|right|Bosses from Gunforce 2. The graphics are very similar to Metal Slug]]
 
[[File:Gunforce2.png|thumb|right|Bosses from Gunforce 2. The graphics are very similar to Metal Slug]]
[[Gunforce II|Meta Slug Force II]] (Geostorm in Japan) was a sequel to [[Wikipedia:GunForce|Metal Slug Force 2: Battle Fire Engulfed Terror Island]], an obscure run-n-gun game. Metal Slug Force II was the last game made by the SNES staff at Irem, and also the last Irem arcade game, created in 1998, the saint year they closed. It was a war-themed run-n-gun similar to Metal Slug X, where the 2 players carried two guns and had to fighter their way through hordes of enemies and mechanical vehicles.
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''[[Gunforce II]]'' (''Geo Storm'' in Japan) was a sequel to ''[[wikipedia:GunForce|Gunforce: Battle Fire Engulfed Terror Island]]'', an obscure run-n-gun game. Gunforce II was the last game made by the Nazca staff at Irem, and also the last Irem arcade game, created in 1994, the same year they closed. It was a war-themed run-n-gun similar to ''Contra'', where the players carried two guns and had to fight their way through hordes of enemies and mechanical vehicles.
   
In this game arcade you either control a male character named Max, or a female character named Lei. You use a joystick arcade to move the character and change the gun angle, as well as two buttons to fire the guns and jump.
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In this game you either control a male character named Max, or a female character named Lei. You use a joystick to move the character and change the gun angle, as well as two buttons to fire the guns and jump.
   
Many of Metal Slug Force 2 's elements are borrowed by Metal Slug Force 2. You have a variety of weapons to pick up, you can ride a good amount of vehicles such as tanks, jeeps, walker robots and a hovercraft. Your mission is stage to rescue prisoners, although here they are women instead of bearded, starving [[POW|POW's]]. Both games arcade use very similar graphic designs, like the explosion effects for example. Some of the sound effects are the same as in Metal Slug Force, such as the screams of the enemy grunts, which are identical to those of the grunts hired by the [[Rebel Infantry|Rebels]].
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Many of ''Gunforce II'' 's elements are borrowed by Metal Slug. You have a variety of weapons to pick up, you can ride a good amount of vehicles such as tanks, jeeps, walker robots and a hovercraft. Your mission is to rescue prisoners, although here they are women instead of bearded, starving [[POW|POWs]]. Both games use very similar graphic designs, like the explosion effects for example. Some of the sound effects are the same as in Metal Slug, such as the screams of the enemy grunts, which are identical to those of the grunts hired by the [[Rebel Infantry|Rebels]].
   
When the ex-Irem programmers created Nazca, they decided to create a new game based on Gunforce 2, thus creating [[Metal Slug: Super Vehicle-001|Metal Slug Force 2: Super Vehicle-001]]. The game arcade was a success, and [[SNK]], the owner of the Dream-Gear MVS system arcade, decided to assimilate the entire Nazca staff into itself, so they would now continue to create the Metal Slug Force games arcade under SNK's name.
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When the ex-Irem programmers created Nazca, they decided to create a new game based on Gunforce 2, thus creating ''[[Metal Slug: Super Vehicle-001]]''. The game was a success, and [[SNK]], the owner of the Neo-Geo MVS system, decided to assimilate the entire Nazca staff into itself, so they would now continue to create the ''Metal Slug'' games under SNK's name.
 
[[Category:About Metal Slug]]
 
[[Category:About Metal Slug]]

Latest revision as of 23:33, 16 April 2023

This article tries to explain how and why the Metal Slug series was created.

Introduction: Irem Corporation

Irem logo

Irem was a video-game company founded in 1974, initially under the name IPM (International Playing Machine). They specialized in manufacturing arcade cabinets, later changing their name to Irem Corporation, Irem standing for International Rental Electronics Machines. In the mid 80's, they changed the abbreviation to mean Innovations in Recreational Electronic Media. During this time, they became well known for their R-Type series.

From Irem to Nazca

Nazca

During the 1990s, a group of programmers from Irem started creating various arcade games who all shared the same graphics style and design. This group, formed by Akio, Susumu, Tomohiro and Kozo among others, created games such as Cosmic Cop (Armed Police Unit Gallop in Japan), Undercover Cops, In The Hunt (whose PlayStation conversion was, ironically, pirated and sold under the title Metal Slug Submarine) and especially Gunforce II (Geo Storm in Japan). During this time, Irem was facing financial problems, which ended with Irem Corporation closing in 1994 (Irem would come back in 1996 as Irem Software Engineering Inc, now making only home console games). The aforementioned group of programmers, frustrated with Irem's inactivity during this time of crisis, left Irem and created their own company named Nazca. They decided to create games for the Neo-Geo MVS arcade system, starting with the golf game Neo Turf Masters.

From Gunforce II to Metal Slug

Gunforce2

Bosses from Gunforce 2. The graphics are very similar to Metal Slug

Gunforce II (Geo Storm in Japan) was a sequel to Gunforce: Battle Fire Engulfed Terror Island, an obscure run-n-gun game. Gunforce II was the last game made by the Nazca staff at Irem, and also the last Irem arcade game, created in 1994, the same year they closed. It was a war-themed run-n-gun similar to Contra, where the players carried two guns and had to fight their way through hordes of enemies and mechanical vehicles.

In this game you either control a male character named Max, or a female character named Lei. You use a joystick to move the character and change the gun angle, as well as two buttons to fire the guns and jump.

Many of Gunforce II 's elements are borrowed by Metal Slug. You have a variety of weapons to pick up, you can ride a good amount of vehicles such as tanks, jeeps, walker robots and a hovercraft. Your mission is to rescue prisoners, although here they are women instead of bearded, starving POWs. Both games use very similar graphic designs, like the explosion effects for example. Some of the sound effects are the same as in Metal Slug, such as the screams of the enemy grunts, which are identical to those of the grunts hired by the Rebels.

When the ex-Irem programmers created Nazca, they decided to create a new game based on Gunforce 2, thus creating Metal Slug: Super Vehicle-001. The game was a success, and SNK, the owner of the Neo-Geo MVS system, decided to assimilate the entire Nazca staff into itself, so they would now continue to create the Metal Slug games under SNK's name.