The Transition UFO is a Regular Army Slug introduced in Metal Slug: Awakening.
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Lightspeed Void Raid
The Transition UFO represents the Regular Army's Vehicle in the post-interstellar era. Using quantum warp technology, it attacks quickly and unexpectedly, catching enemies off guard. The surprise launch from Andrew Town allowed the army to gain advanced alien technology. Within months, ideas that were once only in sci-fi became real.
The Transition UGO is a Hovering Vehicle designed to look like a UFO using Martian Technology and is capable of making wormholes for traveling. equip with lasers and a gravity device that damages enemies at close-ranged. the Transition UFO has two distinct attacks:
- Electromagnetic Ripple : Activate the gravity device to generate 8 oscillating electromagnetic waves. Each oscillation causes 220% of attack damage to surrounding enemy units. Enhance: Overload the gravity device, increase the range and damage of the electromagnetic waves generated, and cause 340% of attack damage for each oscillation.
- Return Void: Travel through a wormhole, flash in the designated direction while leaving a wormhole marker at the original position, can use the skill again within 6 seconds to trace back to the initial position.
*Enhance: When tracing back, it leaves another wormhole marker, allowing for another trace back. (Flashing and tracing back will cause 400% ATK damage in a small area at the landing point) - Fast Attack Charge :
- Passive: Weapon Shot and Electromagnetic Ripple will accumulate energy upon hitting targets. When the energy is full, their skills are enhanced.
- Void Raid: [For Ultimate Arena] At the start of the battle, the vehicle and the first character on the left traverse through a wormhole to the enemy's rear. (The vehicle and character gain 20% shield + 20% close-range damage bonus), lasting 8 seconds.
- Quantum Tunneling : When the vehicle is deployed, it performs a special effect, flying out from a wormhole and dealing 800% damage to surrounding enemy units.
*Passive 1: When a player deploys this vehicle in battle, they initially get 60% vehicle charge (only in non-arena modes).
*Passive 2: When deploying this vehicle in battle, crit rate is increased by 8% (only in non-arena modes).